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Corwin

CHARACTER NAME> Corwin

 

Exp> 15

Denare> 200

 

Race> Avian Elf

Prof> Archer

 

Age> Unknown

Gender> Male

 

Height> 5'8"

Weight> 145 lbs

 
Eyes> Green Hair> Raven Black

 

Health> 100

Spells> 

Prayers> 

D.Hp> 5 

 

Movement> 8

 

Attributes>

Power> 12

Reflex> 15

Spirit> 13

Mind> 15

 

Social> 10

 

Abilities>

Resist+> 0

Cast+> 0

Parry+> 0

 

Dodge+> 4

Movement+> 4

Melee ATR+> 0

 

Range ATR+> 4

Block+> 0

Prayer+> 0

 

E.Resist+> 0

Grapple+> 0

D.Hp+> 0

 

Equipment

Primary Hand> Short Bow d6 dmg (100 arrows)

 

Secondary Hand> Leather Whip d4 dmg

 

Armor> 16%

 

Character Skill Abilities>

  • Archery +3 Range ATR
  • Range Dodge +2 DR vs. Range

 

Languages> Common

Alignment> Anti-Hero

 

God> Unknown

 

Character Background> 

  Corwin, named by the farmers who found him after a type of raven, has never known his real parents.  The mother and father, as he knew them that found him died only ten years after he was found.  Eventually, he found his own people, and went to live with them to study their ways.  For years he studied and lived with them, but always felt he was an outcast.  His own people would not tell him who his family was or even admit they knew.  Corwin, however, wasn't so sure.  He saw their looks, heard their whispers.  When he was old enough, he decided to venture out on his own, occasionally returning to his people, but never feeling like he belonged.  Indeed, he was never sure where he belonged.

 

Skills

Acrobatics> +4

Empathy> +2

Lore> +2

             

Athletics> +2

Etiquette> 0

Perform> 0

 

Bluff> 0

Forgery> 0

Ride> 0

 

Boating> 0

Gather Information> 0

Search> +4

 

Craft> 0

Handle Animal> 0

Sight> +4

 

Concentrate> +2

Intimidation> 0

Stealth> 0

 

Disguise> 0

Investigation> 0

Survival> +2

 

Escape Artist> 0

Listen> +2

Tracking> +4

 

Knowledges

Academics> 0

Foreign>  0

Occult> 0

 

Appraisal> 0

Hearth> 0

Poison> +2

 

Architecture> 0

Law> 0

Religion> +2

 

Areas> 0

Languages> 0

Rituals> 0

 

Business> 0

Medicine> +2

Street> 0

 

Cultural> 0

Nature> +4

Spell Craft> +2

 

Domestic> 0

Negotiate> 0

 

 

 

 

Inventory

Leather Cap 4% Armor (E)

Travel Gear 12% Armor (E)

 

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Everlynn: Serenade of the Dark Lands ©2004 -