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Deliminogonraxas

Character Descripton
Height: 6'5'' Age: 12,000 yrs Eyes: Firey Red
Weight: 204 Race: Dragon (red) Hair: Bright Orange
Languages: Common, Draconic Blood Type: O- Body Frame: Heavy Build
Alignment: Neutral Profession: Ryu-Wo God: Celesta

Armory

Weapon1: Staff d11 Weapon2: Crossbow 2d4 1 Free Skill: Boost Lv.1
Shields/Helm: Medium Shield 7% Armor: Cloth Robes 5% Cloaks: Fine +4% M.Def

Game Mechanics

Level: 5 Exp.: 860 xp GP: 33,300 gp
HP: 135 MP: 80 Vp: 90
D.Hp: 20 Ability Points: 192955  
 
Hit:   46% Defend: 47% Armor: 12%
Accuracy: 38% Magic: d60 27% Skills: d60 58%
Magic Defense:  34%    


Stats:

Auto success on Str checks/+5dmg phys./+2Hit/Eva/Acu/ -2dmg Spell/+5Mp Max/+5Hp Max

 

STR DEX CON INT WIS CHA
34 21 23 14 21 17



Property:

Fire Salamander: a bright red Fire Lizard with a d4 bite. 2d5 claws, and a2d10 fire breath (Three uses and will wait a round to charge back up.) 25Hp

Sacrficial Doll (30% chance to die instead of player at death)

Mace of Smashing (6d5 Dark dmg2 Handed)

Volcanic Island: Home to Deliminogonraxas as well as fire elementals. The island is 4x6 miles, most of it deep jungle. The active volcano occupies half of the island, over 600’ high

Elder Salamander head: Head given to Delim by Turison after ridding his island of enemies

Tyrannosaurus Rex skull and torn spine trophy

Orb of lesser elemental summoning: The orb contains the essence of a fire elemental, able to summon once per day. d20 10 attack, d20 10 def, 4d5 fire dmg, 60 hp

Race Bonuses:

+3 Wisdom/Intelligance

Race Abilities:

Dragon Morph: (Young Adult) 20-50ft in hieght. Dragon Hp +20 Dragon Mp +30

Dragon Natural Weapons: 40 Bite/ 30 Claw/ 20 Tail (+Lvl for dmg and Increases due to Bonuses.). In Morph no Clothing or Armor is Ruined. But The Gear cannot be used in changed form.

Dragon Flight: Ability to Fly in air in Dragon form. Take 2 rnd to fly in combat and automatic when Role Playing. If in combat interrupts all Combat by wind gust requiring a Succesful con Check of all target to not be knocked down. Must make a Str Check to take Flight.

Minor Breath Weapon: Fireball Breath shoots one Fire Ball 2d10 dmg in dragon or Human form. This attack is treated like a spell than a natural weapon and costs 10mp.

Major Breath Weapon: Cone of Flame; Deals 30 Dmg with a 15x15ft of spray (Normally covers a pary of five). This deals Fire Dmg and also Engulf dmg for 2d2 rnds. Every round the Person is still on fire they suffer d7 unsoakable dmg. A Crit double Engulf dmg.

Dragon Armor: (Red Dragon) 25% Resistance to Fire and -10 dmg when in Dragon Form. Dragon Armor Hide is 25%+lvl for Armor

Attribute: Highly Skilled Lv.5 +50 to Skill Points

Super Strength Lv.4 (+40 dmg +8 Str / able to lift 100 tons in Dragon Form. ) Only in Dragon Form. In humanoid form they are able to Lift 25 Tons and get +2 to Str Bonuses. However there is a Problem Regular Weapons weilded and if the Bonus is used please state it in your Attacks. If you Critical Hit or Fail will break the Weapon. Although severely ruining any Armor Word equal to the dmg and dmg is delt both to Armor and Target the weapon will be Broken. This Bonus doesn't Work on Bow Type Weapons and it can be Applied Long Range Throwing Weapons.

Natural Weapon: Breath Weapon 30 dmg+ Element Base (Dmg Increases When Adding Level. 30+Base+Lvl)

Abilities:

 

Level Name of Ability Effect of ability Dmg/ Rnds effect Cost for ability used
Lv.1 Unarmed Attack Unarmed Attacks 2d(d4k-d7p) + lvl 0 vp
  Unarmed Attack skills consist of Striking; Hitting pressure points or veins causes d3 turns stun. Holds; Using Various techniques you can implement holds on targets however Str Vs Str is in order to hold them unless it’s a 1 on a stat roll which causes an unbreakable 3 rnd hold. Throw; this skill you can deal throwing dmg by grappling your opponent and using various skills to toss, throw, or take down enemies you also imply d2 turns stun. Wrestling although not heavily in martial arts is used a bit to maintain holds which rolling Dex to keep a hold of the person. Always state using these skills on your hit as lvl increases so does dmg.
Lv.2 Unarmed Defence Unarmed Defence none 0 vp
  Unarmed Defense consist of Parrying; with this skill you can utilize your arms, legs, hands, and feet to deflect attacks or Strikes by using your evade. Technical Hit; By rolling Dex when suddenly grabbed you can break or swiftly move out of the hold with this skill and can use it when thrown in the air to recover to your feet. Safe Fall; when hurled or hit to the floor you can roll Dex to see if you roll away from the opponent or flip to your feet in order to avoid being Chased or hit on the ground this also can cancel being stun when thrown to the ground.  Blocking: This skill comes with experience as you progress in learning to Block opponent’s attacks. When blocking unarmed attacks Zero dmg is delt where as melee dmg is reduced by 25% dmg and L. Range dmg is reduced 10%. To perform the Blocking technique roll d100 4xlvl
Lv.3 Counter Attack Counter Attacking Base on Technique 0 vp
  When using the Block or Parry Skill to defend against attacks the moment you deflect or block the attack you can Counter Attack. Depending on what you use depends on the range of attack. Remember this though you can only strike once (No Combo, Striker, or Chains) This is an instant attack and is unevadable. However You must state it in your evade if you wish to use it. You cannot state Counter after you evade, block, or parry.
Lv.4 Meditate Regenerate Vp 2d5 regen Vp Forfeit Turn
  Forfeit a turn in order to recover 2d5 Vp to your Gauge to gain back some Vp to use for skills.
Lv.5 Shin Buster AP Armor Strike Non-Soakable 20 Vp
  The Shin Buster (Godly Buster) Is a palm strike technique that deals such force that it goes through armor and causes it to loose –20% permanently. Plus dmg is dealt through the armor unshakably. Those without Armor suffer a +5 dmg instead of –5% Armor permanent.

Skills:

Boost Lv.1: This skill adds +1 to all your minor stats and increases the potential of your Registered Stats. However you need to know Boost Lv.1 in order to learn Boost. Lv.2 and Boost Lv.3 to further increasing your stats.

 

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