Cle
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Grisum
| Character Description | ||
| Sex: Male | Race: Ancient Elf | Age: 180 |
| Height: 5'8'' | Weight: 190 lbs | Hair: Black |
| Languages: Common, Ancient Elven | Body Frame: Lean | Eyes: Black |
| Alignment: Neutral | God: | Blood Type: O+ |
| Profession 1: Trine Caster | Profession 2: | |
Armory |
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| Weapon1: Falchion 2d5 | Weapon2: Crossbow 2d4 | 1 Free Skill: Boost Lv.1 |
| Shields/Helm: Helm 10% | Armor: Brigadine 25% | Cloaks: Fine +4% M.Def |
Game Mechanics |
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| Level: 3 | Exp.: 360 xp | GP: 2,430 gp |
| HP: 104 | MP: 71 | Vp: 59 |
| D.Hp: 8 | Ability Points: 35 | |
| Hit: 30% | Defend: 34% | Armor: 35% |
| Accuracy: 30% | Magic: d60 53% | Skills: d60 35% |
| Magic Defense: 23% | ||
Biography:
Stats:
-5Hp Max/-2 Hit/Eva/Acu/+5dmg Spell/+10Mp Max/-3 Initial Roll
| STR | DEX | CON | INT | WIS | CHA |
| 15 | 10 | 10 | 28 | 25 | 25 |
Property:
Race Bonuses:
Ancient Elves get a +3 Casting an Intelligance.
Race Abilities:
Magic Sense: This skill allows the person to sense the Magic of others and the Strength of thier Magic. This can be used to detect magical beings or objects as well as to see how many lvls a Magic wielder has. It can also be used in various ways depending upon you depends how useful it is. To perform roll d100 5xlvl to gain percenatage and when you are mastered in lvls it becomes an automatic ability.
Acute Hearing: You have sensitive sense of hearing due to special race or training. You can hear the faintist of sounds even the smirking and heart beats of creatures around you. By rolling D30 Charisma you can see if you hear the target or anything around in noise surroundding. Elves Recieve a +5 to Acute Hearing and automatically can hear targets. Due to thier acute hearing loud sounds causes them much harm a d5 no soak and 2 turns confused.
Dynamic Magic: This skill of Arcane Elves increases their dmg and Casting Rate by Plus Five. Thier Rate to cast increases as wella s it's effective dmg in order to master magic they are tatooed with runes when they were born and use an assortment of Magic skills to better thier learning of Magic complecity.
Abilities:
| Level | Name of Ability | Effect of ability | Dmg/ Rnds effect | Cost for ability used |
| Lv.1 | Elemental Speech | Talk with element base | d100 int. check | 0 mp |
| This ability will allow you to talk to Fire, Lightning, Ice-Ignis, Geo, Aqua base creatures as well as the elements themselves. Just be aware that some creatures may not respond to you due to behaviors or even age differences. | ||||
| Lv.2 | Fire Lance | A spear of flames | 2d10 fire dmg | 10 mp |
| This spear of flame can be hurdled to the enemy or thrown on the floor to create a firewall that deals dmg to those attacking melee range in front of you. Fires bursting in radiance form a weapon in which I may thrust in my enemies heart. Fire Lance! | ||||
| Lv.3 | Aqua Illusion | Watery Mist | 2d3 rnds -10% hit/accu | 10 mp |
| This Water spell can create a mist to prevent enemies from seeing you well. Sylphs and Undines come aid me and show no sign of my whereabouts Aqua Illusion. | ||||
Skills:
Boost Lv.1: This skill adds +1 to all your minor stats and increases the potential of your Registered Stats. However you need to know Boost Lv.1 in order to learn Boost. Lv.2 and Boost Lv.3 to further increasing your stats.