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Lord-VanHeath

Character Description
Height: 6'4 Age: 45 Eyes: green
Weight: 232 Race: : Human (Neo Ryuu / Orient) Hair: salt and pepper
Languages: Common Blood Type: A Body Frame: Build
Alignment: Hero Profession 1: Knight (Requested) God: Renard (Faith and Justice)
Sex: Male Profession 2:  

Armory

Weapon1: B Sword 2d5 Weapon2: Spear d7 1 Free Skill: Swimming (Basic)
Shields/Helm: Shield 10% Armor: Mesh Mail 10% Cloaks: Shabby +2%M.Def

Game Mechanics

Level: 1 Exp.: 0 total exp GP: 2,000gp
HP: 110 MP: 54 Vp: 58
D.Hp: 7 Ability Points: 50Ap  
 
Hit:   29% Defend: 29% Armor: 20%
Accuracy: 28% Magic: d60 40% Skills: d60 35%
Magic Defense: 15%    

Favorite Weapon: Swords, 2H Swords, Axes, Pole Arms, Maces, and Lance's (+5% hit)

Best Suited Armor: Heavy Armor (+5 Armor / Knighthood Armors get +5 Armor/10% Evade)    

Best Suited Helms: Medium or Heavy Helms (+5Armor)

Best Suited Shields: Large Shields (+20% to Block Melee and Range)

Uses Extra attack: Combo (Extra Melee attack every 5 lvls)

 

Bio: Protector of many in his homeland, circumstances beyond his control forced him to give up his title and head eastward bringing him here. Strong in body and in mind he wishes to procure a place in history as protector of the weak.

 


Stats:

 

STR DEX CON INT WIS CHA
20 20 15 20 20 15



Property:

 

Race Bonuses:None due to human have limitless potential and suffer no Stat penalties due to their human nature.

 

Race Abilities:

Swimming: d60 Dex+Str a player can swim for some time 30 minutes 3rnds max while in water and can wade in water as well. 

Diving: D60 Dex+Str A Player can dive and swim in the water and stay submerge for three rounds equivalent to three minutes before surfacing.  

Guts: After being defeated in battle a Human can get back up after defeated a roll of d30 Con with a success can get them back up 10hp. This can be used once more every ten lvls. This causes no penalties coming back up from D.Hp. But it can be used once in battle than another each ten lvls gained.

Human Berserk: This Human Berserk is not like normal Berserk a d30 Charisma check is made when a dear friend, ally, lover, or comrade has fallen. If this other character is a good friend to the Human Player he or she will enter an automatic berserk that can be cured but all they have eyes for is the enemy that slay their friend. You receive a plus Dmg by lvl. Meaning Lvl=+dmg to dmg Magic or Physical. Your Evade increases by 10 as well as hit. This at times can be an advantage but a disadvantage due to the fact you will be constantly attacking that target until each rnd a successful charisma check is rolled. To activate make a successful charisma roll then to deactivate wait for your charisma roll to succeed. However you choose whether or not you wish to regain control. The Choice is yours.

Miracle/Prayer: This is rolled D60 Charisma+Wisdom If you have faith in your god they can offer aid to you or speak to you in what your wish is. This skill is either learned or is taught through race usually by people who are devoted to their God or Goddess seeking them for guidance or assistance of some sort. The effect of the Miracle or Prayer is in host discretion and cannot be used to instantly kill targets. But can bring them back to life or if used by players with no host around small feats like blessings or small Cantrips

Race Penalties:

 

Abilities:

 

Level Name of Ability Effect of ability Dmg/ Rnds effect Cost for ability used

Lv.1

New Wave Crasher Strike all opponents Base on Weapon 40Vp
  This is the advance Version of New Wave Slash called the New Wave Crasher. This attack immense in the True Knights power Smashes all targets opposing him in a Grand deadly strike.
Lv.2        
   
Lv.3        
   
Lv.4        
   
Lv. 5        
   
Lv.6        
   

Skills:

Swimming: This skill will teach you how to swim properly in water and to help others that can’t swim. At this beginning level you can swim about 20 feet across an under and can hold your breath for d30 Constitution amount of Seconds. By yourself you can swim with no roll checks and perhaps swim for 20' till a roll of constitution is needed to see how much longer you can be out in water. Simple swimming, at your leisure in waters that are not too deep. Difficulty depends on water source

 

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