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Priest`of`Pestilence

Character Description
Height: 6'6 Age: 25 Eyes: blue
Weight: 280 Race: Human (Celtic/Midgard) Hair: blonde
Languages: Common,  Elemental (Shadow) Blood Type: O+ Body Frame: Heavy Build
Alignment: Villain Profession 1: Weapons Master God: Destroyer (Dark God and Hate)
Sex: Male Profession 2:Priest ( Dark healer)  

Armory

Weapon1: Sword 2d3 Weapon2: Knuckle 2d2 1 Free Skill: Contact (Negotiating)
Shields/Helm: H. Band 5% Armor: Leather Armor 7% Cloaks: Decent +3%M.Def

Game Mechanics

Level: 1/1 Exp.: 0 GP: 2,000 gp
HP: 111 MP: 56 Vp: 61
D.Hp: 9 Ability Points: 50  
 
Hit:   36% Defend: 34% Armor: 12%
Accuracy: 36% Magic: d60 43% Skills: d60 30%
Magic Defense: 17%    

 

Bio: His history till now all but forgotten by himself. But stories abound about horrific deeds and how he is wanted for crimes in many places. He speaks little of his past if at all.

 


Stats:

 

STR DEX CON INT WIS CHA
25 20 15 23 (20)  20 10



Property:

 

Race Bonuses:

Quirk: Due to Humans having Limitless potential they have no penalties to stats or bonuses since their Stats can be modified to however they are. Though they lack race abilities they have only two the naturally know off hand. They have no exceptional physical or mental bonuses but they do have something.

Race Abilities:

Swimming: d60 Dex+Str a player can swim for some time 30 minutes 3rnds max while in water and can wade in water as well. 

Diving: D60 Dex+Str A Player can dive and swim in the water and stay submerge for three rounds equivalent to three minutes before surfacing.  

Guts: After being defeated in battle a Human can get back up after defeated a roll of d30 Con with a success can get them back up 10hp. This can be used once more every ten lvls. This causes no penalties coming back up from D.Hp. But it can be used once in battle than another each ten lvls gained. 

Human Berserk: This Human Berserk is not like normal Berserk a d30 Charisma check is made when a dear friend, ally, lover, or comrade has fallen. If this other character is a good friend to the Human Player he or she will enter an automatic berserk that can be cured but all they have eyes for is the enemy that slay their friend. You receive a plus Dmg by lvl. Meaning Lvl=+dmg to dmg Magic or Physical. Your Evade increases by 10 as well as hit. This at times can be an advantage but a disadvantage due to the fact you will be constantly attacking that target until each Rnd a successful charisma check is rolled. To activate make a successful charisma roll then to deactivate wait for your charisma roll to succeed. However you choose whether or not you wish to regain control. The Choice is yours.

Favorite Armor: Due to limitless potential it depends on the type of armor one wishes to carry since humans vary so much. 

Favorite Weapon: Due to limitless potential humans can use any assortment of weapons with out problem. 

Equipment Penalties: Humans have limitless potential their for since they vary in height, weight, mass, and knowledge they have no real penalties to variant equipment.

 

Race Penalties:

 

Abilities:

 

Level Name of Ability Effect of ability Dmg/ Rnds effect Cost for ability used
Weapons Master

Lv.1

Parrying Deflect melee strike   10vp
  Another skill to be used is parrying the original form of blocking strikes. D100 4xlvl you can try to deflect melee attack weapons from hitting you. But remember as you defend with your weapon it is taking dmg and suffering durability. Like the shield you can parry with it but for every dmg blocked roll the max dmg of the weapon as soak. Say you got a 2d50 sword… it would be.  .50 * 10 = 5. If the attackers weapon is 10 and the total becomes 5 your weapon looses dmg points. To do this just add a minus sign then the number to show decreased value. If the weapon like the shield reaches Zero the item becomes broken.
Lv.2        
   
Lv.3        
   
 
Priest
Lv.1 Dark Healing Healing type for Dark D25 Heal Hp 10mp
  A Darkness looms on thy. “ Unholy Father rejuvenates the Darkly.”
Lv. 2        
   
Lv.3        
   

Weapons Master

Favorite Weapon: All Weapons  (+5% Hit/Acu)

Best Suited Armor:  Medium (+3 Evade)

Best Suited Helms: Light (+3 int)

Uses Extra attack: Combo (Extra attack every five lvls.)

 

Priest

Favorite Weapon: Knives, Staffs, Throwing weapons

Best Suited Armor: Mainly Robes, Cloaks, and light Armors.

Best Suited Helms: Light Helmets or protective Gear.

Best Extra attack: Chains

 

 

Skills:

 

 

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