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Rader von Blair (SPC)
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CHARACTER
NAME> Rader von Blair
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Exp>
868
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Denare>
12, 867
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Race> Dunpeal
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Prof>
Vampire Hunter
Martial Artist
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Age>
275
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Gender>
Male
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Height>
6'
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Weight>
180 lbs
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Eyes>
Gray/Blue
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Hair> Midnight Black
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Health>
105
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Spells>
12
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Prayers>
12
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D.Hp>
8
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Movement>
6
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Attributes>
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Power> 15
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Reflex>
14
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Spirit>
12
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Mind>
12
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Social>
13
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Abilities>
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Resist
Ratio+> +2
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Cast+>
0
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Parry+> +3
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Dodge
Ratio+> +4
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Movement+>
+2
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Melee
ATR+> +2
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Range
ATR+> +1
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Block+>
+3
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Prayer+>
0
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E.Resist
Ratio+> +2
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Grapple+>
+2
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D.Hp+>
+3
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Equipment
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Primary
Hand> Whip
5d6
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Secondary
Hand> Dagger
of the Raven 2d4
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Armor>
52%
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Character
Skill Abilities>
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Melee Weapons +6 ATR
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Melee Dodge +4 DR vs. Melee
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Range Dodge +2
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Parrying
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Parry Attack
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Disarm Technique
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Two Weapons
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Blind Fighting
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Concealed Weapons
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Endurance
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Evasion
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Health
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Lightning Reflexes
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Quick Draw
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Expert Disarm
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Expert Parry
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True Unarmed
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Intense Unarmed Damage
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Unarmed ATR Mastery
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Defense Mastery
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Observe Opponent
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Unarmed Pre-Emptive
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Holy Flame
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Cure Rondo
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Double Jump
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Falling Grace
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Spinning Cross
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DeKiss
- Accurate
- Ambidexterity
- Deflect
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Languages>
Nosferatu, Gaian, Sign Language, Ancient Elvin
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Alignment>
Rebel
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God>
Cain, God of the Undead
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Character
Background>
Rader is a descendant of the House of von Blair of Chalcedony and the
legal heir to his family's estate. he had a career in the
military, which did not last very long due to certain events regarding
his family. His parents had wanted him to keep with the traditions
of his family and live up to their expectations. He defied their
wishes and he was disinherited and discharged from the military.
Having
nothing left to him save the name of his noble lineage, he journeyed out
on a mere whim to see what else is out in the world. So long as a
place holds interest for him, he stays and enjoys the adventures that
are abound in that area.
Now,
he has returned home in the hopes of perhaps repairing things with his
father, much to his mother's relief, and proving to his father that he
is more than capable of handling what was once expected of him.
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Skills
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Acrobatics> +2
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Empathy>
+1
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Lore> 0
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Athletics> +3
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Etiquette>
+4
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Perform> 0
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Bluff> +3
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Forgery>
0
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Ride>
+2
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Boating>
+3
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Gather
Information> +3
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Search>
+2
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Craft> 0
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Handle
Animal> +1
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Sight>
+2
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Concentrate> +2
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Intimidation>
+3
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Stealth> +3
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Disguise> +1
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Investigation> +3
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Survival>
+2
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Escape
Artist> +1
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Listen> +3
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Tracking>
+3
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Knowledges
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Academics> +3
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Foreign> +2
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Occult>
+3
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Appraisal>
0
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Hearth>
+1
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Poison>
0
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Architecture> 0
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Law>
+1
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Religion>
0
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Areas> +3
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Languages>
+3
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Rituals>
0
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Business> +1
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Medicine>
0
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Street>
+3
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Cultural> +2
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Nature> 0
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Spell
Craft> 0
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Domestic> +1
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Negotiate>
+2
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Spell
Craft> 0
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Inventory
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Manor on 50 acres fully furnished, wooded,
training grounds, stables etc.
Crown of Comfort - This crown protects
the wearer from all weather discomforts, from scorching heat to
blistering cold.(+1 to Ethereal Resist Ratio [E. Resist Ratio])
(E)
Faerie Delight Snowglobe - A glossed
cherry base supports this delicate crystal orb, the surface finely
polished, seeming to catch the light like a pristine pool of water. Held
within the globe is a perfect and scaled representation of the Moonlight
Tier that housed the Summer Solstice Ball, from the stairs leading up to
it, to gothic buttresses that grace its form. When this globe is shaken,
hundreds of little sparkling sprites and fae fill the fluid.
Leather
Shield 2% (15 HP)
(E)
Chalcedony
Surcoat 50% soak (Medium) (E)
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