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Rader von Blair (SPC)

CHARACTER NAME> Rader von Blair                               

 

Exp> 868

Denare> 12, 867

 

Race> Dunpeal

Prof> Vampire Hunter
         Martial Artist

 

Age>  275 

Gender>  Male

 

Height>  6'

Weight>  180 lbs

Eyes> Gray/Blue Hair> Midnight Black

 

Health> 105

Spells>  12

Prayers>  12

D.Hp>  8 

 

Movement> 6

 

Attributes>

Power> 15         

Reflex>  14

Spirit>  12

Mind>  12

 

Social>  13

 

 Abilities>

Resist Ratio+>  +2

Cast+> 0

Parry+> +3

 

Dodge Ratio+> +4

Movement+> +2

Melee ATR+> +2

 

Range ATR+> +1

Block+> +3

Prayer+> 0

 

E.Resist Ratio+> +2

Grapple+> +2

D.Hp+> +3

 

Equipment

 

Primary Hand> Whip 5d6

 

Secondary Hand> Dagger of the Raven 2d4

 

Armor>  52%

 

Character Skill Abilities>

  • Melee Weapons +6 ATR
  • Melee Dodge +4 DR vs. Melee 
  • Range Dodge +2
  • Parrying
  • Parry Attack
  • Disarm Technique
  • Two Weapons
  • Blind Fighting
  • Concealed Weapons
  • Endurance
  • Evasion
  • Health
  • Lightning Reflexes
  • Quick Draw
  • Expert Disarm
  • Expert Parry
  • True Unarmed
  • Intense Unarmed Damage
  • Unarmed ATR Mastery
  • Defense Mastery
  • Observe Opponent
  • Unarmed Pre-Emptive
  • Holy Flame
  • Cure Rondo
  • Double Jump
  • Falling Grace
  • Spinning Cross
  • DeKiss
  • Accurate
  • Ambidexterity
  • Deflect

 

Languages>  Nosferatu, Gaian, Sign Language, Ancient Elvin

 

Alignment> Rebel

 

God> Cain, God of the Undead

 

Character Background>  Rader is a descendant of the House of von Blair of Chalcedony and the legal heir to his family's estate.  he had a career in the military, which did not last very long due to certain events regarding his family.  His parents had wanted him to keep with the traditions of his family and live up to their expectations.  He defied their wishes and he was disinherited and discharged from the military.

Having nothing left to him save the name of his noble lineage, he journeyed out on a mere whim to see what else is out in the world.  So long as a place holds interest for him, he stays and enjoys the adventures that are abound in that area.

Now, he has returned home in the hopes of perhaps repairing things with his father, much to his mother's relief, and proving to his father that he is more than capable of handling what was once expected of him.

 

 

Skills

Acrobatics> +2

Empathy> +1

Lore> 0

             

Athletics> +3

Etiquette> +4

Perform> 0

 

Bluff> +3

Forgery> 0

Ride> +2

 

Boating> +3

Gather Information> +3

Search> +2

 

Craft> 0

Handle Animal> +1

Sight> +2

 

Concentrate>  +2

Intimidation> +3

Stealth> +3

 

Disguise>  +1

Investigation> +3

Survival> +2

 

Escape Artist> +1

Listen> +3

Tracking> +3

 

Knowledges

Academics>  +3

Foreign> +2

Occult> +3

 

Appraisal> 0

Hearth> +1

Poison> 0

 

Architecture> 0

Law> +1

Religion> 0

 

Areas> +3

Languages> +3

Rituals> 0

 

Business> +1

Medicine> 0

Street> +3

 

Cultural> +2

Nature> 0

Spell Craft> 0

 

Domestic> +1

Negotiate> +2

Spell Craft> 0

 

 

Inventory

Manor on 50 acres fully furnished, wooded, training grounds, stables etc.

Crown of Comfort - This crown protects the wearer from all weather discomforts, from scorching heat to blistering cold.(+1 to Ethereal Resist Ratio [E. Resist Ratio]) (E)

Faerie Delight Snowglobe - A glossed cherry base supports this delicate crystal orb, the surface finely polished, seeming to catch the light like a pristine pool of water. Held within the globe is a perfect and scaled representation of the Moonlight Tier that housed the Summer Solstice Ball, from the stairs leading up to it, to gothic buttresses that grace its form. When this globe is shaken, hundreds of little sparkling sprites and fae fill the fluid.

Leather Shield 2% (15 HP) (E)

Chalcedony Surcoat 50% soak (Medium) (E)

       

 

  

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