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Sedusa

Character Description
Height: 5'7 Age: 18,392 Eyes: Stark Black
Weight: 114 Race: Succubus (Demonic) Hair: Black
Languages: Common, Demonic Blood Type: B- Body Frame: Lean Muscle
Alignment: Chaotic Profession 1: Vampire Hunter God: No
Sex: Female Profession 2:  

Armory

Weapon1: Whip 3d2 Weapon2: Spear d7 1 Free Skill: Performance
Shields/Helm: H. Band 5% Armor: Mesh Mail 10% Cloaks: Fine 4%M.Def

Game Mechanics

Level: 2 Exp.: 200exp Total GP: 2,000gp
HP: 114 MP: 58 Vp: 64
D.Hp: 9 Ability Points: 0  
 
Hit:   33% Defend: 31% Armor: 15%
Accuracy: 33% Magic: d60 37% Skills: d60 42%
Magic Defense: 20%    

 

Bio: Sedusa was found nearly a millennium ago in a far away land, much of her memory lost. She has a tattoo across her luscious back of an ancient demonic rune, its origins dating back to her fall as a demon. Now, she hunts the walking death of the world, vampires, for her own reasons.


Stats: Bonuses+Penalties: +5Mp Max- -3 to Initial Roll - +2 Spell Dmg

STR DEX CON INT WIS CHA
18 19 14 17 20 22



Property:

 

Profession Abilities:

Vampire Hunter: 

Favorite Weapon: The Whip and Sword

Best Suited Armor: Light Armors or that of Medium weight

Best Suited Helms: Light Helmets or Medium weight.

Best Extra attack: Combos

 

Race Bonuses:+3 Dexterity - Charisma - Wisdom

Race Penalties: -2 Constitution

Race Abilities:

+1 Listen Skill

+1 Spot Check Skill

+2 on Sight Skills or Checks

Skill: heightened Awareness +3 to all Sense or Awareness Checks

+3 to Seduction, Charms, Lures.

Abilities:

 

Level Name of Ability Effect of ability Dmg/ Rnds effect Cost for ability used
Lv.1 Flame Whip Imbues Fire to Whip Turns Whip dmg to Fire 10mp
“Come fourth Flames of Justice!” Fire swarms around the whip. Supposedly an imitation of a sacred vampire hunter’s Whip when he fought Dracula a second time. Treat it like a spell.
Lv.2 Cure Rando Heals and Remedies 4d5 Healing dmg 10mp
“Angel’s Praise replenishes my Strength!” Holy light wraps around the body and wounds heal. Treat it like a spell.
Lv.3        
 
Lv.4        
 
Lv. 5        
   
Lv.6        
   

Skills:

Illusion Mind: A Succubus can appear male or female and seduce the mind of the Target to think it is an old lover or perhaps even a really hot guy or girl to fool their target to their charm. The Target suffers a -4 to their Mind Check to avoid being tricked. This works well with in combination of other Seduction, Lure, or Charm technique.

Bluffing Skill: Misleading Body Language; by using the body you can perpetually make a lie into a truth by making them distracted. This works when calling a Bluff and attempting to make the Bluff seem real. This is very effective for the Succubus.

Concentration: Single Mind on Task; by focusing on the target and ignoring any other obstacles around a Succubus isn't distracted by interferences and can remain on task. This must use a Mind Check a d30 Intelligence roll. For Every Distraction is a -1 but with this skill this nullifies up to three distractions.

Performance: Dancing; a succubus naturally learns how to dance and can make a Performance Check to do so by rolling their Charisma d30. Most enjoy performing sultry dances and erotic displays.

Seduction: With this skill a character can exploit their sexual appeal. With a successful roll a character can seduce and cause interest in the target. This also is variant because it depends on the Targets sexual preference and romantic inclination. This works on any type but remember it depends on the opponent's preferences. This will seduce a Target to get closer to you and can allow you one automatic Action Against them. Common Sense also implies you can't trick them Twice in the same day if they find out about it. Done with a d30 Charisma Check.

Rope Skill: The rope skills fun. With this your character knows how to make knots, securing rope, handling rope, and binding rope so that it's almost impossible to escape. This is a very useful skill for any number of purposes for using rope. -5 if target tries to break free or others try to untie the ropes. If stronger material is used add +1 for the durability of the object. Roll a Body Check / Dexterity d30 to use this skill.

Torture: Torture can range from Interrogation with words or by force. This skill has an array of methods to use on Targets.  Torture has several methods that can be a bit more effective and cruel. These will help your knowledge of tortures as well as increase the chances of being more successful. For a Succubus its just fun to alternate the use of the Rope Skill and this for a good time. Heck Several Succubus will party together for a good time. Also they know all the forms of Torture. (See the Torture Skill for Bonuses).

Soul Touch: This Natural ability of the Succubus to drain the Life Force of her Target is an efficient way to deal with them. It also replenishes any Values or stats. If She manages to take her first Draw of Breath (Treat as if it were a Natural Bite) upon her Seduced Target She recovers 10Hp/Mp/Vp Every Time she spends drawing the Essence of her Seduced Victim. She can also restore any wounded stats that were temporarily negated by the same mean and restore 3 Stat Points. Now some times she is unable to Seduce or Witfully get her Target. She can bite into her Target much like a Vampire and draw it in that way but she will only Restore Half of what she would normal Gain and Deal 5 Unsoakable dmg. Each time this is done as a Seduction every round / 10 minutes she must make a Charisma roll to keep her Victim enticed or they will notice they feel weak. A Succubus can also drain 1 Stat point to temporarily wound the target.

Natural Weapons: A Succubus is not naturally made for combat. But their nails and feet are sharp like claws and strong enough to deal a small amount of 7dmg. Their jaws are strong as well but not enough to out match other races. This Bite attack only deals 10 dmg if successful.

Flight: Succubus have bat like wings and demonic tail. They don't use the tail much for attack but it helps them a little when flying. Their wings will help them Glide and soar through the air, which isn’t truly flying, but with a running start and the right among of wind they can soar and seem as flying. Other enjoys casting a Magical wind to keep them in flight to evade enemies. When in the air evading is +10% and Dex receives a +3 to any aerial actions.

 

 

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