Turison

Character Description
Height: 5'8" Age: 845yrs Eyes: Fiery Red
Weight: 200lbs Race: Drow Hair: Natural White hair with blue streaks and bangs
Languages: Common, Elvin, Under Dark Blood Type: O- Body Frame: Masculine
Alignment: Neutral Profession: Fighter/Warrior God: No Religion

Armory

Weapon1: Bastard Sword 12d5
(duel 2#12d5)
Weapon2: Bastard Sword 12d5
(duel 2#12d5)
1 Free Skill: Boost Lvl 1
Shields/Helm: N/A Armor: God’s Garb 75% +5 to all stats Cloaks: Fine 4%M.Def

Game Mechanics

Level: 7/7  Exp.: 1247/1247exp  GP: 5, 180
HP: 215 MP: 125 Vp: 155
D.Hp: 50 Ability Points: 15  
 
Hit:   90% Defend: 89% Armor: 75%
Accuracy: 76% Magic: d60 32% Skills: d60 35%
Magic Defense: 67%    


Stats:

+5dmg physical 

+7 hit/acu/eva 

-2dmg Spell

 +10Hp Max

+3Wisdom 

+3Dexterity

 

STR DEX CON INT WIS CHA
26 29 26 11 14 16



Property:

Drow Crossbow 2d4 poison dmg d3 rnds d7 p.dmg per rnd

Fire Salamander Egg: a bright red Speckled Egg that contains a small Fire Lizard.
Sacrificial Doll (30% chance to die instead of player at death)

Spider Silk (Drow) Shirt/Pants +10%Evade (Equipped)

God’s Garb 75% Defense Heavy Armor Req. Str: 17-20 +5 to all stats (Equipped) The infamous God’s Garb with ceremonial cape and grants it’s wearer an increase in power

Ring Of The Damned: (Made out of Enchanted pale White Zombie skin and Bone) –5 Damage From Undead (Equipped) Mesh Mail 10% Soak

Drow Crossbow 2d4 poison dmg d3 rnds d7 p.dmg per rnd (Equipped and tied to belt with 2 feet of Dwarven Unbreakable Lace Rope at the Shaft And The Loop Around The Trigger in multiple Knots: One at the belt and two on the shaft and loop)

Fire Salamander Egg: a bright red Speckled Egg that contains a small Fire Lizard.

Green Dragon Scale (Trophy)

Bladeless Scimitars (used to be 2d3 each)

2 Cutlass Scimitars 3d5 each (Dual damage is 6d5 +3% Attack): Lightweight and desert make these weapons deadly together

2 Bastard Swords 12d5 Damage Each No Bonus Req. Lv. 10-20 (Equipped in Sheaths in-between Belt and himself)

A long broad one hand sword that is swung powerfully and well on one hand. (Duel damage is 2#12d5)

Ranger Belt: Can carry a money pouch and two Side Pack or One Large Side Pack (Equipped Tightly)

Dwarven Rope: Very strong unbreakable laced rope. This is a very good buy. two feet worth (Tied to Drow Crossbow in 3 knots and Belt)

Money Pouch: Holds 400 gold for you to carry with you on travel. Made with soft cloth (Equipped To Belt)

Thief proof pouch: We tie your pouch with sewn spider thread you merely tie the other end to your belt or yourself and as soon as it’s stolen the string jerks making them unable to steal from you and reveals the culprit. (Equipped to Money Pouch)

Large side Pack: Made to Carry five items in it. Made with Sturdy Leather (Equipped To Ranger Belt And Full)

Fire Water: Dwarven Water with a touch of whiskey in it. Water with a kick. This water stops bleeding but takes a round to digest to stop bleeding. (Inside Waterskin And One Gallon Worth)

Water skin: 1 gallon water skin qwith 20 sips. Good for carrying liquids when thirsty. (Filled with Fire Water and Carried In Large Side Pack)

Extra pair of Clothes and Undergarments: Your particular taste in clothes and underpants. (All Spider Silk and Carried In Large Side Pack)

Dragon Jerky: Made by beast Dragon meat this tough jerky requires str to bite off and chew. This stuff heals 15hp and takes only a round to digest. Fingerly delicious and the jerky costs high but adds +1 dmg when consumed. (12 pieces in 3 bundles and Carried In Large Side Pack)

Faerie Delight Snowglobe - A glossed cherry base supports this delicate crystal orb, the surface finely polished, seeming to catch the light like a pristine pool of water. Held within the globe is a perfect and scaled represention of the Moonlight Tier that housed the Summer Solstice Ball, from the stairs leading up to it, to gothic buttresses that grace its form. When this globe is shaken, hundreds of little sparkling sprites and fae fill the fluid.

 

Race Abilities:

Dual Arms: Drow have the skill to wield two similar weapons of size and shape in each hand and are able to strike with both in one attack. The Dmg of a one handed Weapon in Dual Arms use ca not go higher than 60pnts in dmg.

Drow Sensitivity: Drow are not use to the bright light outside thus suffer a -5% Action penalty when performing. They must at least make a con check in order to negate the penalty. But are still discomfort by the Bright light.

Night Vision: Drow have an automatic Night Vision due to their constant life in the dark and dim light. When night times arrive like in and instant to their whim all turns green being able to distinguish an object through the night by the different set of light sources.

Sudden Light: A Drow suffers -10% to performance if they are rushed into sudden light making it difficult for them to see and perform out in a bright light. With out a successful Con Check they suffer a Blind status effect for 3 rnds.

Drow Concealment: Like ninja concealment a successful Dex check can conceal Drow in various places about his size. In the Dark it works as a Stealth and when performing a Attack the target is surprised by the attack -20 to their evade.

 

Abilities:

 

Level Name of Ability Effect of ability Dmg/ Rnds effect Cost for ability used
Fighter

Lv.1

Dodge +1 to Evade per 2 lvls N/A 0vp
This skill increases your evade to a +1 each 2 lvl making it easier to reflexively move Vs. Melee
Lv.2 Combat Reflex +1 Hit/Acu per 2 lvls N/A 0vp
This skill increases your hit/acu to a +1 each 2 lvls making it easier in Combat Reflexes.
Lv.3 Blocking Shield Blocking Lasts til shield is broken 10vp
This skill is easy to use. D100 4xlvl instead of evading you can block attacks like projectiles and take no dmg. But one down side. When you block with the shield roll the soak of the shield for every point over the shields soak decreases. Example: .Shield soak * weapon/spell dmg = remaining shield hp. .50 * 10 = 5 so subtract that remainder…example is 5 from your shield 50 and the remaining soak is 45. Please note this to Gm’s at the end of each quest so we can decrease your shields soak. This works as an instant base on %.
Lv.4 Endurance +3 Constitution N/A 0 Vp
This helps you last longer in fights or when in grueling session that take constitution and stamina.
Lv. 5 Intestinal Fortitude D10 hp regen Every round 0Vp
Intestinal Fortitude is your inner regeneration rates were you could heal wounds in slow time.
Lv.6 Fist and Kick +3 to Fists&Kicks P. d10+3 / K. d7+3 0vp
The Fist and Kick Skill Adds +3 dmg to your regular Punch Kick attacks. This modifier does not add dmg to fist weapons like, gloves, claws, etc.
lvl 7 Basic Riding To ride horses --- 0vp
Learning this skill you are able to ride horses or horse like creatures.

Warrior

Lvl 1 Hadou Burst Fire ball Projectile 10d2 dmg 10vp
Warriors can create a small energy ball in one hand and thrust the energy sphere at a target.
lvl 2 Rising Tackle Upward tackle kick 10d2 Fire base dmg 10vp
Dashing at your opponent you can charge a tackle then reverse flame kick them.
lvl 3 Kyaku Chain Chain skill to attack Based on attack and skill Cost on ability used
Chain one of your abilities to your attack. (In your Combo use one of them to chain ability).
lvl 4 Pre-emptive Attempt First Strike Beginning of Battle 0vp
Before the battle starts state d100 (Lvl x 2) Pre-emptive. If you succeed you get one success hit not combo.
lvl 5 Rage Increase Power Lasts remainder of battle 10vp
Increase your attack power by +5 to dmg and your character is enraged for the fight.
lvl 6 Focus Increase Hit % Lasts remainder of battle 10vp
Increase hit +10% to get in more successful hits. Your character will seem focus on the target.
lvl 7 Fire Blazer Flaming punch 5d5 Fire dmg 15vp
In your attack Combo perform a spinning elbow to the gut then with the same hand lunge a fierce punch.

 

 

Favorite Weapon: Fist Weapons, Swords, Pole Arms +5% to hit

Best Suited Armor: Light Armors or that of Medium weight

Best Suited Helms: Light Helmets or Medium weight.

Uses Extra attack: Combo (Extra Melee Attack) Every 5 lvls

 

 

 

 

Skills:

Boost.Lv1(+1 to all Stats)

Power Lifting

Super Search

Melee Dodge

Ranged Dodge

Mastered Lvl 1, 2, and 3 Street Fighter Brawl (+d15 dmg)

Power Attack (Str 13+ Atk=dmg)

Armor Proffeciency (Con 12+ nullifies armor penalty)

Rope Skill

Jump Prowress

 

 

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