Uriel 

Character Description
Height: 6 ft Age: Unknown Eyes: White
Weight: 210 lbs Race: Avian (Winged People) Hair: Black
Languages: Telepathy, Common Blood Type: O- Body Frame: Lean Athletic
Alignment: Righteous Profession: Fighter God: Creator (Life and Light God)
Sex: Male    

Armory

Weapon1: B Sword 2d5 Weapon2: Knuckle 2d2 1 Free Skill: Acrobatics (+3 to Dex)
Shields/Helm: Helm 10% Armor: Holy Mail 50%, soaks 1/2 dark dmg Cloaks: Crystal Cape 35% M. Def, +5 Def

Game Mechanics

Level: 6 Exp.: 811 exp Total GP: 16,000 gp
HP: 152 MP: 92 Vp: 85
D.Hp: 17 Ability Points: 285  
 
Hit:   51 (56)% Defend: 42 (50)% Armor: 60%
Accuracy: 51% Magic: d60 49% Skills: d60 42%
Magic Defense: 20 (63)%    


Stats: 

 +5Mp Max

+2dmg Spell

-2 Initial Roll

+5Hp Max

+3 Int

+3 Wis

+3 Cha

STR DEX CON INT WIS CHA
18 21 20 21 21 21


Favorite Weapon: Swords, Pole Arms +5% to hit

Best Suited Armor: Light Armors or that of Medium weight

Uses Extra attack: Combo (Extra Melee Attack) Every 5 lvls


Property:  

Healing: A small attribute learned this can heal minor wounds but not fully restore life signs. Healing teaches how to use a magic spell form using 5mp for 2d10 Healing. This small healing ability is good for fighters who need that small boost.

Mesh Mail 10% soak

Cloak Fine 4%M.Def

Zwiehander 10d5 Damage No Bonus Req. Lv. 1-20 A German Thrust Sword used in aiming for the center of the chest

Lesser Fire Elemental Orb: Able to Summon a fire elemental once per day. D20 10 Attack/Defend 4d5 damage, 60 Hp

Faerie Delight Snowglobe - A glossed cherry base supports this delicate crystal orb, the surface finely polished, seeming to catch the light like a pristine pool of water. Held within the globe is a perfect and scaled represention of the Moonlight Tier that housed the Summer Solstice Ball, from the stairs leading up to it, to gothic buttresses that grace its form. When this globe is shaken, hundreds of little sparkling sprites and fae fill the fluid.

 

Gift of Flight: Avian have Wings that appear as large white feathery wings. Avians may be allowed to carry twice their own weight with these wings. Avians may make Maneuvers in the air with a Dex Check and will require an Str check to leap into the air for flight. If a Running start is made a Dex Check +5 can be done for a Running Flight. Avians are highly skilled at Flight Action and may use the Daredevil skill but only pertaining to flying nowhere else and no other use.

Flight Skills: An Avian increases +10% in their Hit, Acu, and Evade when in Aerial Combat. This is normal for an Avian since most of the time they are skillfully train in the air when being ready to attack enemies from the sky.

 Aura of Command Lv.1: With A Charisma roll an Avian can inspire up to 5 normal people or 2 players to follow them or trust in them. This is not control but a way to assure others that they will lead them to safety or take control of a situation well.

+2 to Crafts

+2 To Sight or Observation Checks

+3 in Airial Maneuvers

+5 Verses Projectiles in the Air 

Telepathy Skill: Able to speak through Minds and thought.

Abilities:

 

Level Name of Ability Effect of ability Dmg/ Rnds effect Cost for ability used
Fighter

Lv.1

Dodge +1 to Def per 2 lvls N/A 0vp
This skill increases your evade to a +1 each 2 lvl making it easier to reflexively move vs. melee
Lv.2 Combat Reflexes +1 Hit/Acu per 2 lvls N/A 0vp
This skill increases your hit/acu to a +1 each 2 lvls making it easier in combat
Lv.3 Blocking Shield blaocking Lasts until shield is broken 10vp
This skill is easy to use.  d100 (4xlvl) instead of evading you can block attacks like projectiles and take no dmg.  But one downside: when you block with the shiedl, roll the soak of the shield for every point over this shields soak descreases.  Example: .Shield soak* weapon/spell dmg = remaining shield hp ( .50*10=5) so subtract that remainder.  Example is 5 from your shield 50 and the ramining soak is 45.  Please note this to GMs at the end of ewach quest so we can decrease your shields soak.  This works as an instant base on %.
Lv.4 Endurance +3 Con N/A 0vp
This help you last longer in fights or when in grueling session that take constitution and stamina.
Lv. 5 Intestinal Fortitude d10 hp regen Every round 0vp
Instestinal fortitude is your inner regeneration rates wher eyou could heal wounds slowly
Lv.6 Fist and Kick +3 to fists and kicks Punches: d10+3 /Kicks d7+3 0vp
The fist an kick sill adds +3 dmg to your regular punch and kick attacks.  This modifier does not add dmg to fist weapons like gloves, claws, etc.
lvl 7        
 

 

 

Skills:

Acrobatics(+3 to Dex)

 

 

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