Zadalin

Character Description
Height: 5'7 Age: 242 Eyes: Forest green
Weight: 122 Race: Half Breed (Gaian / Nosferatu) Hair: Blood red
Languages: Common Blood Type: A Body Frame: Lean
Alignment: Chaotic Profession: Necromancy  God: Siri (Lust and Mischief)
Sex: Female Profession 2: Geomancer   

Armory

Weapon1: Whip 3d2 Weapon2:  1 Free Skill: Performance
Shields/Helm: Medium Shield 7% Armor: Cloth Robes 5% Cloaks: Shabby 2%M.Def

Game Mechanics

Level: 3/3 Exp.: 374/374 xp GP: 5,500gp
HP: 122 MP: 79 Vp: 64
D.Hp: 11 Ability Points: 71Ap  
 
Hit: 48% Defend: 44% Armor: 12%
Accuracy: 42% Magic: d60 40% Skills: d60 38%
Magic Defense: 24%    

Background:

Her Mother was a werewolf and her father a vampire. Raised in darkness and by the light of the moon, with beautiful gifts that were passed down by her mother and fathers genes. She is able to change in to a werewolf with cravings for blood. But in human form, her vamperic fangs don't seem to go away, with the occasional need for her thirst. Like many of her kind, she ages over the span of centuries. Sadly she seduces her men in to doing anything for her. Women love her for her good looks and the amazing things she can do, but also despise her for her use of her feminine wiles.


Stats:

+4 Str

+4 Dex

+4 Con  

+2 Charisma

-3 Cha/marked(hated by both races)

STR DEX CON INT WIS CHA
18 20 12 21 19 20

 


Property:

Faerie Delight Snowglobe - A glossed cherry base supports this delicate crystal orb, the surface finely polished, seeming to catch the light like a pristine pool of water. Held within the globe is a perfect and scaled represention of the Moonlight Tier that housed the Summer Solstice Ball, from the stairs leading up to it, to gothic buttresses that grace its form. When this globe is shaken, hundreds of little sparkling sprites and fae fill the fluid.

Race Abilities: 

Abnormal Form: When Changing Form it is extremely painful suffering -20Hp Unsoakable at the transformation. The change is blood curdling sorrowful pain whenever Transformation is done.

Anomalies. Receives Both Gifts of Parentage but Suffers No Penalty except Rare Flaws of Mix Parentage.

Dark Vision: able to see even in dim light or total darkness.

Altered Beast Form: A Gaian/Vampire does not change into a normal Werewolf but to a Dark Black or Dark Blue Creature that appears humanoid. It has the size change of a Gaian Werewolf. But, There is no fur and the eyes are always Red like crimson or yellow as a Tarnished Moon. In this Altered Form it has a human head with fangs and being furless the tail is long and slender as a cat with a barb spike on the end. The creature walks up right on the ball of their feet. All Sensory checks receive a +1 in this form as well as +5 to any Natural Weapons. This form is almost mistaken for a demonic appearance with out horns. He pointy ears allow for Acute hearing up to 20ft. Every hour passed in the Game in this form the creature must roll a Constitution check or fear of Frenzying and must feed immediately.

Character Flaw: Marked; This Half Breed is hated by both Races due to either race not liking the other. Because of this Flaw this type of Half Breed is an outcast by both and cannot learn In Clan or Abilities from the Races except Natural ones. When its Altered form is Revealed or is spotted most races will look at disgust or attack this Half Breed. Most Half Breed Outcasts seek other Half Breeds or Others accepting their kind.

Quirk:Gaian are fun loving and peaceful but will fight when necessary. They are some times captured as to be made Guards or Sentries. Yet they are natural protectors of their Clan, Clan Members, Friends, and Family. Gaians who witness harm or death of these Individuals or people Frenzy and some times as packs become unstoppable. If ever under the Full Moon's influence and unable to resist they Frenzy but if they are strong willed will become stronger.

Natural Race Abilities: Dark Vision; able to see even in dim light or total darkness.

 

Abilities:

Level Name of Ability Effect of ability Dmg/ Rnds effect Cost for ability used
Geomancer
Lv.1 Gaia’s Gift Elemental Speech/Sense d100 lvlx5 to perform 0 mp
  The Gift of Gaia is in you and you can speak with the Faye of the Earth and understand them. You can aslo place your ear to the earth and sense the movements of other targets. You can't tell who or what they are, only if there is few or many. At level 10 you can sense the earth and tell what they are, but you can not know personal information just the type of race they are.
Lv.2 Tremor Small Quake d3 rnds knockdown 10 mp
  A small quake spell, Tremor merely causes the earth to shake underneath the opponent and distract them long enough for you to get a strike or two in while they are busy trying to keep from falling over.
Necromancer
Lv.1 Soul Speech Talk with Spirits d100 5xlvl to perform 0 vp
  This skill is useful to a Necromancer. He or she can speak among spirits or even the Undead. They can converse, but Necromancers know how to talk with even the angry or agitated spirits.
Lv. 2 Soul Fang Hp Drain d10 hp drain 10 mp
  Piercing spirit fangs bite into the target and can drain a small amount of life energy from them. "Spirits of the ones who drink blood, your master commands thee to strike and give me life."

Skills:

Performance

+2 Listen Skill

+2 Spot Check Skill

+2 on Scent Checks

Heightened Awareness +3 to all Sense or Awareness Checks

+3 Evade Versus any Target

 

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