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Listed
Below is an assortment of items that can be Crafted using materials to
make them. You will require these materials in order to make the said
item and at least have a few ranks in the Craft Skill in order to
proceed in item creation. Each has its own category of in which items
are specified in. When an item is made it can be sold back at the cost
of the materials used to make it. If you wish to submit or offer ideas
of Material Recipe Items contact us at our email at
staff@everlynnrpg.com
Weapons
Baca
Knife> Ryujin Knife with three curved blades from the hilt and is a
thrown weapon (d4+1 Dmg)
Material>
1 Strip of Leather and 1 Iron
Ore
Difficulty>
10
Fire
Boomerang> Crafted Boomerang with fire properties and returnable
thrown weapon
(d4+2
Fire Dmg)
Material>
1 Metal Wood and 1 Magma Stone
Difficulty>
16
Crossed
Caltrops> easily made caltrops in a breakable wicker case to hinder
movement
(d4+1
Dmg and -2 to Movement and DR) 1 use item
Material>
2 Wicker Reeds, 1 Iron
Ore
, and 1 Strip of Leather
Difficulty>
10
Desert
Wind> Strong Scimitars with durable metal and latches to make it two
sided.
(Single
Hand d6+6 Two Handed pole arm 2d6+12 Fire Properties)
Material>
2 Steel Ores, 1 Latch, 2 Strips of Leather, and 2 Magma Stones
Difficulty>16
Singing
Cross Bow> A swift shooting Drow Crossbow
(d8+4
Dark Damage and self poisoning Cross Bow <Resist Poison Status
Difficulty 14>)
Material>
Drow Wood, Steel, Ryujin Silk, Executioner Poison, and 1 Dark Photon
Difficulty>
18
Acidic
Splitter> Cross Bow with self creating Acid Arrows
(d8+2
Damage 2d6 Acid Dmg to Armor or d4 temporary Power Dmg)
Material>
Metal Wood, 2 Executioner’s Poison, Mythril Silk
Difficulty>
16
Poison
Weapon> Weapons soaked in Executioner Poison
(Gives
Poison Property when target is struck with weapon)
Material>
3 Executioner Poisons
Difficulty>
20
Gnasher
of the Storm> The Wielder can summon the Spell Gale Winds once a day
(d12+4
Dmg Can cast Gale Winds 2d12 Wind Dmg Spell Effects up to 3 targets)
Material>
Large Chunk of Wood, Steel, Charge Stone, and Mythril Steel
Difficulty>
22
Kenji’s
Katana of the Cosmos> Sword Forged a 100 times using Star Metals
(2d12
Dmg and when willed a Energy Slash comes out with in 5-30ft in range)
Material>
2 Star Metal, Jade Steel, Leather Strips, and Red Dye/Cloth Piece
Difficulty>
22
Demon’s
Fury> Dark Bastard Sword used by Demons
(2d12
Dmg Dark +10 Dmg vs. Crusaders and Heroes)
Material>
2 Dark Photon, Titanium, Mythril Steel, Leather Strips, and Drow Wood
Difficulty>
25
Bow
of Magic Missile> Bow that shoots infused arrows that seek Target
(2d8+4
Magic Arrows that Seek Target no Dodge but can be Reflected or
Deflected)
Material>
3 Runes, Askar Wood, Mythril Silk,
Difficulty>
25
Breaker>
Two handed Great Sword Strong Enough to break other Weapons
(2d12
Dmg when used to disarm or Clash Weapons Dmg is dealt to the weapon
reducing the weapons Damage. It breaks if the Damage dealt by Breaker is
more than the weapon)
Material>
2
Dynarium
Ore
, 3 Runes, and a Ground Stone
Difficulty>
28
Blade
of Light> Weapon forged of several Light Photon Stones
(2d12
Light Dmg +10 to Dark Hearts and Villains also offers as 20ft light
source)
Material>
2 Light Photons, Titanium, Mythril Steel, Leather Strips, and Metal Wood
Difficulty>
25
Chain
Lightning> Favored by Damier and called the Electric Lasher
(3d8+4
Lightning Dmg has a reach of 15ft Casts Spell Lighting once a day at a
Single Target for 3d10 Lightning Dmg)
Material>
3 Runes, 3 Charge Stones, and 2 Mythril Steel
Difficulty>
25
Claws
of the Spider> treats as if the owner had Spider Qualities and claw
weapons
(2d10+4
Dmg Owner has the Trait Spider Climb and can Spider Walk on surfaces and
can cast the Spell Spider’s Arcane Web as if spinning Web unlimited
times a day. The Owner also gains the Heightened Sense Features Sight,
Listen, Empathy, and Stealth +2)
Material>
5 Runes, Bundle of Leather, Crystal Steel, Mythril Silk, and Titanium
Difficulty>
28
Glaive
of Astral Star> Glaive’s properties ignore Armor as if attacking
from nowhere
(2d6
No Soak Dmg)
Material>
Glacier Stone, Charge Stone, Ground Stone, Magma Stone, Light Photon,
and Mythril Steel
Difficulty>
22
Swordsmen
Sentinel> A sword made for mounted combat and is flexible
(2d12
Dmg doubled when on a Mount and attacking)
Material>
2 Bamboo, Steel, Shim Sham, 5 Runes
Difficulty>
18
Runic
Blade> Long sword that can absorb a single spell and release it in an
attack
(3d12
Dmg + any spell stored in the sword at a single target)
Material>
10 Runes, Light Photon, 2 pieces of Platinum, and Mythril Steel
Difficulty
>32
Selena’s
Bladed Bow> Bow made of Metal Wood and sharpen as a crescent moon
(2d12
Shots d12+4 Melee alternate light source 20ft)
Material>
2 pieces of Metal Wood, Mythril Steel, Ryujin Silk, and Charge Stone
Difficulty>
32
Ramseur>
also known as the mirror sword is a sword that can reflect spells
(2d12
Dmg d20 Difficulty 10 to Reflect Spells back at Caster. Owner must be
target of spell and the sword is treated as if it had the Reflect Magic
Spell. Dispel or Seal will cancel this ability fro 2 rounds.)
Material>
10 Runes, Light Photon, Glacier Stone, Cadallite, and Mythril Steel
Difficulty>
22
Armor
Reed
Armor> Simple Armor using Wicker Reeds
(5%
Armor and can catch on fire dealing d6 burn Dmg to owner)
Material>
10 Wicker Reeds
Difficulty>
5
Wooden
Breast Plate> Breast Plate Made of wood
(15%
Armor)
Material>
Chunk of Wood and 2 Askar Leaf
Difficulty>
15
Leather
Cuirass> worn over other armors to increase Armor%
(+5%
Armor)
Material>
3 Strips of Leather, 1 Patch of Leather, and 1 Torso of Leather
Difficulty>
5
Bronze
Cuirass> worn over other armors to increase Armor%
(+10%
Armor)
Material>
3 Strips of Leather, 1 Patch of Leather, and 1 Bronze
Ore
Difficulty>
10
Iron
Cuirass> worn over other armors to increase Armor%
(+15%
Armor)
Material>
3 Strips of Leather, 1 Patch of Leather, and 1 Iron
Ore
Difficulty>10
Sturdy
Leather Armor> Stronger than regular Leather Armor
(15%
Armor)
Material>
Torso of Leather, Reptile Leather, 3 Strips of Leather and Scale Leather
Difficulty>
15
Snake
Suit> Light Armor that is tight fitting around the body
(10%
Armor +5 to Poison Resist +2)
Material>
2 Leather Torso and 5 Snake Skin Leather
Difficulty>
20
Elvin
Askar Armor> Light Green Armor with Healing Properties
(30%
Light Armor 2d10 Healing when wounded)
Material>
Elvin Askar, 2 Kendra Leaf, and Askar Vines
Difficulty>
22
Treant
Armor> Armor made of materials of the forest
(40%
Med. Armor when Damaged by Axes and Fire it regrow overnight)
Material>
2 Usguard, 2 Kendra Leaf, Metal Wood, and 2 Elvin Askar
Difficulty>
32
Living
Forest Armor> Forest color armor that is alive
(30%
Armor with 2d10 Healing and Regrow for repairing Armor Also deals poison
gas to target when they strike the armor and deal Dmg (Poison Resist
Difficulty 14)
Material>
Usguard, Night Vine, 3 Kendra Leaf, Elvin Askar, and Metal Wood
Dwarven
Armor> Heavy Armor outfitted for Dwarven Characters
(50%
Heavy Armor Immune to Earth base Dmg or Effects)
Material>
2 Ground Stone and 2 Quartz Rock
Difficulty>
32
Atlantis
Armor> Armor for undersea Travel
(30%
Light Armor Trait Breathe Water Swim Skill +4 No Armor penalty in water)
Material>
Glacier Stone, 2 Shells, 2 Coral, and Exoskeleton
Living
Armor> Armor that is body fit and alive
(30%
Armor 2d10 Healing, self-repair in one night, Traits Flight with Wings
and Breathe Water, and can grow spikes to avoid being grappled)
Material>
Crystal Scale, 2 Organics, 5 Runes, Kendra Leaf, Exoskeleton, Chemicals
Difficulty>
38
Shields
Wooden
Buckler> Simple Shield
(10Hp
and if set on fire is burned up immediately)
Material>
Large Chunk of Wood
Difficulty>
5
Leather
Shield> Sturdy Leather Shield
(25Hp
and is easy to use)
Material>
Large Chunk of Wood and Leather Torso
Difficulty>
10
Iron
Shield> Metal Shield use in defending against Attacks
(35Hp
and slightly heavy)
Material>
3 Iron ore
Difficulty>
15
Tower
Chitin Shield> Made of a large carapace insect
(45Hp
hard sturdy shield -1 Dmg to Shield)
Material>
2 Exoskeleton
Difficulty>
20
Mirror
Shield> Shield Reflects Magical Attacks when blocked with
(50Hp
and when used to Block Spells <Melee or Range Block> the Spell is
Reflected back at the Caster)
Material>
2 Cadallite
Difficulty>
20
Shield
of Night Poison> shield made of Night vines
(50Hp
Self-repair Shield with 2d6 Poison Dmg difficulty 20 Poison Resist)
Material>
Usguard, 5 Night Vines, Organics, and Drow Wood
Difficulty>
22
Diamond
Shield> Heavy glistening shield
(100Hp
and each time removed all with in a 30ft cone must make a reflex check
(Difficulty of 20) or be blinded for the remainder of the day.)
Material>
Cadallite and 5 Diamonds
Difficulty>
38
Synthesis
Process
Add Materials to Items for special properties Craft Difficulty 15
Thorns>
Add Thorns on weapons, shields, or armors to give it Damage
Spikes>
Like Thorns add this to give items Damage
Geo
Stone> Add this to an to give it Earth Dmg on weapons or Protection
on Armors
Glacier
Stone> Add this to an to give it Ice Dmg on weapons or Protection on
Armors
Magma
Stone> Add this to an to give it Fire Dmg on weapons or Protection on
Armors
Charge
Stone> Add this to an to give it Lightning Dmg on weapons or
Protection on Armors
Dark
Photon> Add this to an to give it Dark Dmg on weapons or Protection
on Armors
Light
Photon> Add this to an to give it Holy Dmg on weapons or Protection
on Armors
Dynarium
Ore> Unbreakable to physical Dmg a tough metal to forge (+5 to
Difficulty)
Cadallite
Ore> Unbreakable by Magic ore touched by the planet (+5 to
Difficulty)
Solite
Ore> Rarest Ore of the planet that was once Dynarium and takes
century to change and gives both properties of Dynarium and Cadallite
and also making it very light. (Difficulty +10)
Command
Latches> Add these so you needn’t take time to unlock them (+5
Difficulty)
Organics>
Add this to items so they can self-repair themselves over night (+10 Difficulty)
Self
Creations>
These are materials you submit to make special items or equipment of
your own design. Submit these in an email to us with the said materials
and what it would make. If we like it and accept it then we can create
it for you. Keep in mind the more benefits and advantages you want in
your creation the more likely you will need more material to create it
and so will the Difficulty Rise. Look over the Game System to understand
the limits of how high Armor, Dmg, Bonuses, and other limits are. Items
should never go pass these boundaries as well as keeping in mind if an
item’s difficulty is too high or is impossible there is no way to
create the item.
Failed
Creations>
Whenever you fail a the Craft Difficulty in creating an item the item is
Flawed and therefore has only half the benefit it would have had if made
properly. This can some times lead to a useless or very ineffective
item. But that’s the risk in crafting because there are some times
successful projects and unsuccessful ones.
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