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Curses

Curses> These type of spells tend to cause those that are targeted with the spell a negative effect that some say is bad luck but when a Magi uses Curses it tends to throw their Lei lines out of synch. This results in the form of Magic called curses that effect the body can at times handicaps to the target making them less battle ready for battle or average day life.

 

Name of Spell

Effect of Spell

Lvl. Requirements

Cost for Item / Spell

Slip

Slippery

10 Exp

100 D / 1 Spell Slot(s)

Description: This particular curse is very basic causing a target to be extremely slippery making walking or any action difficult. When the target makes an action they suffer at a -4 to any action and if successful or failed must make a Reflex Check. If the Reflex Check is failed and they do not score 10 or more they slip dealing d4 damage and are flat on their back considering them flat footed.

 

Enfeeblement

-1 to Stat

1 Levels

100 D / 1 Spell Slot(s)

Description: Causes a target to loose 1 point of their stat temporarily. The stat reduction causes no serious damage until the target reaches Zero in that stat. if this occurs see the Game System for various effects of stats that reach Zero. The target makes an ethereal resistance check when this spell is cast upon them.

 

Frighten

d6 rnds fled

1 Levels

100 D / 1 Spell Slot(s)

Description: As the spell Caster casts this spell on a target the target must make an Ethereal Resistance or be Frightened by the next attack action made. This causes the target to flee battle for that many rounds. However this will not work on those higher level or equal to the levels of the Spell caster.

 

Touch of Pain

2d4 rnds of Pain

2 Levels

200 D / 1 Spell Slot(s)

Description: This minor spell causes d6 unsoakable damage to a target. however it is a Touch spell and for it to work once the spell has been cast the Caster must make a successful unarmed strike that touches the target. Once done the target starts feeling pain that on every turn that causes them to loose their turn and  be wounded.

 

Panic

2d4 rnds Panic

2 Levels

200 D / 1 Spell Slot(s)

Description: The curse causes the target of the spell to panic and is unable to make any actions such as attacking or assisting the party. Though they do get a +4 for Dodging and Fleeing. This prevents a single target from making any aggressive actions other than protecting themself.

 

Vampire's Kiss

d8 hp loss

3 Levels

300 D / 1 Spell Slot(s)

Description: Slowly hp is drained from the target who has this curse and gradually looses his life. The target feels as if the life is being sucked away from them and appear with two small circle bruises around their neck. The spell only lasts for 2d4 rnds and gradually causes Hp lost.

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