|
Martial Artist
The Martial
Artist is a profession found in the continent of Neo Ryuu where the body is
trained diligently to the perfection of the Body becoming a weapon for self
defense and the spirit a temple. Each Martial artist may apply to different
style as well as schools but the profession teaches the basics of Martial Arts.
Those seeking beyond their basic training normally take on many adversaries or
is patient in learning from different schools. As a Martial artist you will work
your body through limits you cannot imagine but aside from body you will also
educate the mind to points of philosophy, manners, discipline, as well as
wisdom. Very few can heed the calling of the Ryujin ways in the martial arts.
Most fear a Martial Artist for their amazing feats of strength, dexterity,
intellect, and wisdom. But all wise men know the way of a True warrior is beyond
any blade or weapon a man can carry but his body and spirit known no bounds than
the limits they set for themselves. It
was a young Martial Artist who spoke the words “From my training comes honor
and discipline. Beyond that who knows what boundaries I may surpass… I may one
day surpass my master. Why you ask do I desire to be strong? Why do I fight? A
True Warrior is not only diligent to their body and mind but to their soul. I
fight because I am not strong or wise. I fight for those I love and those
innocent in the struggles of light and dark. I am no man aligned to any. I am no
man destined for fate. I fight to be strong because I am not strong. I learn
because I am not yet wise. And when I look back all I see was the one I left
behind and I glance forward to who I have become.” Many from across Everlynn
desire to learn the ways of the Martial Artists but times are changing and some
Masters are accepting. Though as spoken few heed the calling of a Martial Artist
many from across the world desire to learn the form with out weapons.
Benefits>
These are basic Abilities you know of easily from your novice training when
learning to become a Martial Artist. Some are set specifically for your
profession as abilities you may know and how to use. Though they are rarely
powerful skills they are useful skills that will assist you in your travels as
an Adventurer in the world of Everlynn.
Unarmed
Attack> Martial
Artists unlike other professions utilize their physical combat by mastering
unarmed combat. Because of this they gain a +2 ATR bonus that is a Natural bonus
for them. This bonus is applied when they attempt an Unarmed Attack at an
opponent.
Unarmed
Defense> Martial
Artists are normally swifter in evading attacks than most players. This gives a
Natural +2 to Dodge Checks versus an opponents attack making them versatile in
evading.
Unarmed
Blocking> Since
Martial Artist rely on their body more than weapons or Armor they utilize a form
of parrying with their hands and legs. Regardless if a person is using a melee
weapon it can be blocked to their surprise. Martial Artist train well in the art
off Unarmed Blocking to avoid attack such as grasping a blade between clasp
hands or slapping the flat side of weapon to push the attack away. When unarmed
Blocking is used a Martial Artist would use his parry skill as a bonus to this
d20 roll.
Unarmed
Range Defense>
Unlike most professions only the Ryujin professions are able to use this skill
to snatch range ammunition like bolts, arrows, bullets for slings, and other
medieval ammunition by snatching it. This is treated like any normal skill and
can have up to 20 Ranks and is treated like every other skill. However
regardless of the ranks and limit a Ryujin professions get +4 to this skill no
matter if they have Zero or max ranks in the skill.
Light
Armor> Martial
Artists can only wear Light Armor and receive a +2 Dodge Bonus when working with
light Armor.
Abilities>
Martial Artist Unlike
any other Profession can perform feats that normal bodies could not do. This is
because of the focus in spirit and body among Martial Artists to go beyond the
limit of their mortal bodies and go further in developing supernatural Attacks
and traits that would other wise be impossible for other people.
True
Unarmed> The Basic
Roll for Punches and Kicks is 1d6 + your Power Modifier however the Martial
Artist may learn this skill to add an Extra dice to the Unarmed Dmg Roll. This
increases the Dice to 2d6 +Power Modifier and can also be purchased once more to
make the Dice range a total of 3d6 + Power Modifier. This makes the unarmed
damage of a Martial Artist Lethal in its own way and can be a ferocious attack.
Only those of the Martial Artist Profession may learn this skill.
Cost>
30 Exp
Intense
Unarmed Damage>
Only Martial Artist can train in this skill to get a +1 to their Unarmed Damage
equal to their Power Stat. This allows Martial Artist to increase their unarm
damage tremendously since they must rely upon their unarmed attacks to injure
their opponents. Each time this skill is bought it gives a +1 to the Unarmed
Damage of the Martial Artist however they can only achieve a Modifier equal to
their base Power Attribute. Regardless if relics or other items boost the Power
Attribute a Martial Artist can only gain the bonus as high as their original
Power Attribute.
Cost> 20 Exp
Unarmed
ATR Mastery> This
feat allows a Martial Artist to become skilled at attacking unarmed since there
is no ATR Bonus for Unarmed Combat. This will increase a Martial Artists Ability
to Attack unarmed by the same means of other Basic Abilities. By purchasing your
first rank the next cost will be double of that and that cost double of that.
For Example if you purchase your first Rank in Unarmed ATR it will cost 1 Exp.
To Increase the Ranks to 2 ATR you must pay double of what it will be. If it is
increasing to a rank of 2 and doubled it is 4 Exp for the rank to increase to 2.
Cost>
Double what the Rank will be
Defense
Mastery> This
feature allows a Martial artist the ability to gain quick reflexes and add a +4
to their Dodge Bonus regardless of how many ranks or maxed ranks she has. This
is a bonus that adds to her Dodge Ability and makes her much faster than normal.
Cost>
30 Exp
Observe
Opponent> A
Martial Artist who is not hasty can monitor a single opponent for 1 round to
follow their moves and judge them. This feature allows them to get a +4 vs. that
opponent as long as they state “Observing Opponent (Name of
Opponent/Creature). This bonus regardless of the limit allows an increase of the
characters rolls vs. that opponent such as Attack, Dodge, Resist, and E.Resist.
Cost>
30 Exp
Unarmed
Pre-Emptive>
Before Initiatives are rolled a Martial Artist nay choose to get a Pre-Emptive
Action before initiatives are rolled. This can be an attack or use of Ability
before battle starts. If the opponent also has Pre-emptive or First Strike the
two cancel each other out till a target cannot be canceled out or all have been
canceled. Also a Martial Artist may use this ability instead to add +4 to their
initiative roll just in case they feel it unnecessary to go on a Pre-Emptive.
Cost>
40 Exp
High
Speed> This
ability gives a +1 when ever the Martial Artist makes a Movement Action during
combat. When in making Movement it also Adds a +1 to the Martial Artists total
Movement. This ability is useful when the Martial artist wishes to get going on
Movement Actions. The Martial artist may Purchase this feat up to three times if
they wish in order to get a +3 bonus that will be shown as a x with a number by
the Abilities name.
Cost> 30 Exp
Special
Attack> At some
point the Martial artist has gotten skilled enough to create his or her own
Special Attacks. This show of spiritual bind with the body creates Attacks that
cannot be compared to Spells. These Attacks are extension of the body and spirit
manifesting outside the martial artist. Most Special Attacks done by Martial
Artist are either projectiles or extensions from regular physical attacks like
combos, kicks, and punches. Some times they will create a Special Element Effect
or Status Effect that can cause an Opponent minute or severe Damage. To create a
Special Attack you must first give it a name as well as apply properties to it
by spending Exp. A Martial artist can always upgrade a Special Attack in a later
date as a show of improving their Ki Skills. These Special Attacks use Ki which
is a form of spiritual Energy. Martial Artist can use Ki base Special Attacks
equal to their Spirit each time a day and can restore 1 Ki each round they
Meditate. Also a Special Attacks can only have one Elemental Effect and one
Status Effect at the same time. Two Elemental Damages cannot be applied into a
Special Attack but Two Status Effects can be applied with in reason like a
Pressure Point Special Attack causes a hit and the opponent Drops in hp and on
the fill round of the effect the target must make a Resist or fall unconscious.
Special Attacks can never kill a person in one attack since it takes a lot to
kill a character that is not a weak npc.
Cost> 50 Exp
Raise
Ki> This ability
allows the Martial Artist to increase the amount of Ki they can use per day by
1. This gives a +1 to the total amount of Ki per Day increasing the amount of Ki
they can use in a day.
Cost>
20 Exp
Ki
Rage> Balancing
the Spirit and the Body the Martial artist may infuse their Spirit Attribute to
the Damage of Special Attacks to further increase the Damage of their Attacks.
This makes them even more powerful but is a difficult process of training.
Cost>
100 Exp
Special
Attack Dmg> This
skill sets the amount of Damage to your Special Attack if applied. For Example
you wish to through a Projectile Energy Ball the first cost gives it 2d4 Damage
and each additional cost to a Special Attack gives it an additional 1d to the d4
dice. In time your basic attack may become a Super Attack or Finishing move.
Cost>
20 Exp per dice
Special
Attack Duration> This
can refer to pressure points or Special Attacks that causes an enemy a Status
Effect listed in the Special Attack Effect Section that uses Status effects.
This skill allows you to deal d4 Rounds of the Special Attack Status Effect tied
to your Special Attack. However keep in mind Status Effect can be combined only
with Special Attacks and cannot be combined with any other attack forms. You can
purchase this ability again to make it 2d4 rounds.
Cost>
40 Exp
Special
Attack Effect> A
Martial Artist can summon up different types of Energy in order to create
elemental Damages or Effects. This can be creating a Attack with Fire, Ice,
Water, Earth, Lightning Element Damage or Applying Status Effects like Hp Drop,
Stun, Paralysis, Dazed, Confusion, or Unconsciousness.
Cost>
20 Exp Each
|