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Weapon Master (Prestige Class)

A Weapon Master is an individual who is able to learn and utilize many different Weapons in various uses in combat. A Weapon Master takes a specific item and masters it till they have everything down packed about to the merits and Flaws of the Weapons. Weapon Masters are highly revered at times as great Duelists and some Championships are battled with weapon Masters to see what weapon is better suited than the other. Weapon Masters spends their training constantly to improve and discover rare abilities as well as uses for their weapon. 

Unlike Warriors, Swordsman, or others that wield a weapon a Weapon Master gains bonuses to the weapon they specify in their Training. These abilities increase the weapons ability to attack, deal precise damage, as well as apply many skills to the art. Though hard to earn a Weapon Master learns at least one specific weapon at the beginning and others as he adventures and travels.

 

Benefits> These are basic Abilities you know of easily from your novice training when learning to become a Weapon Master. Some are set specifically for your profession as abilities you may know and how to use. Though they are rarely powerful skills they are useful skills that will assist you in your travels as an Adventurer in the world of Everlynn.

Mastered One Weapon> At the beginning a Weapon Master learns one specific weapon and instantly gains a +4 Bonus when applying that Weapon to ATR, Damage, Parrying, Disarming, Blocking, and any other skill that would apply in using that weapon.

Instant Two Weapon Fighting> A Weapon Master learns to wield their chosen weapons in both hands able to make their freehand useful in using another weapon the same as the weapon of his choice. The benefit Mastered Weapon or Mastered One Weapon doubles if in the offhand the weapon Master is using the same weapon as in his freehand and is not penalized as if treated with two weapons.

Skilled Ambidexterity> Weapon Masters are first trained to use their chosen weapon in their offhand then their correct hand. Because of this it matters not what hand the Weapon Master uses he will receive no penalty when using his chosen weapon(s) in his offhand making him very versatile in battle.

 

Abilities> There are not many abilities for a weapon Master but of them they apply greatly to his or hers combat skills. These applications and tricks in battle make them deadly Melee Fighters in battle. Though bare in mind it is an Expensive and Costly profession to learn from and takes much time to master the Weapon Master Profession.

Mastered Weapon> Applying a lot of skill and training the next weapon chosen by the Weapon Master gets the same bonuses as the Benefit “Mastered One Weapon” however a Weapon Master may Master only the amount of Weapons Equal to his or her Mind Attribute. Meaning if the Weapon Master has 10 Mind he or she may only learn to Master ten weapons.

Cost> 100 Exp

Awase> A Ryujin Kensei skill a Weapon Master has learned this skill perhaps from a Ryujin Weapon Master teacher or a Weapon Master that has learned this skill. Regardless whenever a Weapon Master Makes a Reflex Check with their Chosen Weapon it Forces to the opponent to make a Reflex Check and beat the Weapon Master’s Score as the Attacker makes a -5 to their Roll. As the Enemy fails the roll the Weapon Master makes an instant attack that deals damage as they knock back their Enemies Attack. Treat this similar to parrying an attack.

Cost> 50 Exp

Precise Throwing Aim> When a Weapon Master attempts in throwing their Chosen Weapon they get +4 to their Throwing Roll. This is useful when attempting to inflict damage from a distant target. This also applies if the Chosen Weapon is a Throwing Weapon.

Cost> 40 Exp

Offense and Defense Mastery> At the beginning of the Weapon Master’s turn they may choose to go all Offensive or Defensive. If going onto the total Offensive they not only get their ATR Bonus but can add their Dodge Bonus to ATR bonus as long as they keep that Stance. The opposite is done when they take the total Defensive placing all their ATR and adding it to their DR Rolls. The Downside you will leave one of these categories seriously weakened and is usually a last Resort for Weapon Masters or an early gamble in some battles.

Cost> 45 Exp

Energy Slash> Acquiring deep energy from their spirit a Weapon Master can Execute the Energy Slash a deadly strike that can attack a specified Target ignoring all other Targets and the Target’s Armor. For Example the Boss of the henchmen you are fighting is blocking your way. Using this ability the attack will ignore the entire henchmen and strike the boss as long as the Weapon Master uses his chosen weapon and beats a Spirit Check Difficulty 14. This ability can only be used once a day but a Weapon Master may Attempt it again but loose 20Hp at the process.

Cost> 50 Exp

Vorpal Slash> The Weapon Master may attempt a stronger version of Energy Slash once they have mastered the limit of all their Weapons and Abilities. This Attack doesn’t ignore Targets but will affect any in your way. The attack creates a huge energy wave that slices through all in its way ignoring all armor dealing damage. However the Range of the Energy wave is as far as your Base Movement. So if the weapon Master had a Movement of 4 Anyone in an area of 20ft in front of the Weapon Master is struck by this attack. The Damage is based upon the chosen weapon of the Weapon Master.

Cost> 100 Exp


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