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Alfar

The Alfar are more known as common Elves that some times live with Humans or in their own villages and towns. They share traits alongside human buildings and making cities and are said to be closely related to those of the more ancient elves. The Alfar are simple Elves working and performing business and some times partaking in adventures like humans. They have no specialty trait like their cousins and tend to be mediators of their race. They have no quarrel even with the Damier or Drow and tend to not bother about differences. Although like any person the Alfar do not like to be crossed or bothered with. They prefer to negotiate battles but will fight if they must. Most Alfar range in various size, hair color, eye color, and normally have simple flesh tones.            

Alfar tend to enjoy performing business or trades and are known to excel in the healer professions very well. Many of these elves live and choose their own profession and tend to either continue their parents trade or seek their own. Alfar tend to associate well with Forest Elves finding the Forest Elves peaceful ways appeasing. Several Alfar villages and towns are located in the Continent of Morganna and one popular City is called Green Wood. Here is neutral territory that any of the Elvin kind may enter among human society. It is also the Neutral ground of all Elvin leaders to state their business and affairs of their kingdom or village with Elves and their Human Allies. The Alfar tend to be very protective of this city since it is the neutral city of all of Morganna.

Alfar are known worldly to travel across the world seeking adventure if not betterment of gaining worldly experience. Many from Morganna to Neo Ryuu have seen Alfar travel carrying goods or merely seeing sights. Unlike the rest of Elvin kind they tend not to be xenophobic nor closed to the world. They feel to be free-living and to experience everything they can in their lives hence why many Elves find this to be untraditional behavior for an Elf. Alfar are known to use variable weapons and equipment not being hindered at all like their cousins. Some say that the blood of their ancestors runs through their veins making them more suitable to adapt than most elves.

Quirk: Alfar are able to use many assortment of equipment and gear with out difficulty. However they lack any special ability like their Cousins and merely have their Race abilities. This makes them variant as well as able to not be far to being handicapped.

 

Natural Race Abilities

Acute Hearing: Upon a Listen Check Elves gain a Natural +4 that does not hinder them in maxing out the skill Rank but does give them an advantage.

Sensitive Touch: No matter what you can tell each and every detail of an item, object, or person. This Sensitive touch all works as an extra sensory when the Elf is touching a Surface it is like a photogenic memory to recall the detail and design of an object with their touch sensory ability. Of coarse an Elf can adjust this sensory touch so as to not overwhelm them with any other touch application.

Exceptional Sight: Elves gain a +4 to any Sight Checks made and it being a natural bonus does not hinder to their max ranks and permits to add on even when 20 Ranks has been met.

Favorite Weapons: Alfar tend to use weapons of their chosen profession and Gain a +2 Exceptional ATR Bonus to each weapon that pertains to their Class Weapon of their profession.

Favorite Armor: Alfar use the Armor suited by their profession and gain a +2 DR Bonus in that Armor Class making them even more proficient in evading attacks.


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