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Avian Elves
Avian
Elves tend to have large wings that support them and what they must carry. These
large wings come in a multitude of different colors and shades. The wing spans
tend to be that of 12ft wide and furl to their back easily and flat like a bird
would to its body. The reason for such large wings is for them to travel from
Floating Continent to Floating Continent in great winds of the skies. They
appear to have tan skin slightly due to how much closer they are to the sun.
They are known to enjoy art and please highly to be neighbors of the Syrians
whom they share the skies with. The only enemies they have are birdmen a savage
air race that look to be human but have the head of a bird and wings of a bird.
They also do not take likely to Harpies at all or any other flying monster. Avian
Elves stand as tall as 5'4" to 5'9" and their skin tone is tanned.
Their hair, eyes, and wing colors vary for each Avian Elf. They also tend to
wear armor and gear outfitted so that it does not prevent them from using their
wings and is light. They favor to fight in the air rather than combat on the
ground. They have many advantages to fighting in the air and are very well known
for their advantages. They are a simple people and do not tend to bother with
the affairs of those on the ground knowing that they are safe from those who
would dare bother about war and such. Race
Abilities Gift of
Flight: When an Avian Elf chooses he or she may take to flight at will as long
as conditions allow them enough running space.
Avian Elves must take a movement of 4 in order to reach into the air.
This requires a turn during combat or is instant when there is none. Once done
the avian Elf is at 10ft off the ground. Each Movement of 2 allows them to
increase their Height and distance 5ft in the air and moving. These conditions
are required to be met in order for an Avian Elf to fly. There must be room and
running space for the Avian Elf to take flight and at least some wind for them
to take flight. If there is no wind every 4 Movement an Avian Elf flaps their
wings to take to flight a Power Check at a Difficulty of 10 must be made. If the
Avian Scores under they loose d4 Temporary Power. If the score drops to 1 Power
the Avian Elf grows tired and can no longer flap their wings. Acute
Hearing: Upon a Listen Check Elves gain a Natural +4 that does not hinder them
in maxing out the skill Rank but does give them an advantage. Sensitive
Touch: No matter what you can tell each and every detail of an item, object, or
person. This Sensitive touch all works as an extra sensory when the Elf is
touching a Surface it is like a photogenic memory to recall the detail and
design of an object with their touch sensory ability. Of coarse an Elf can
adjust this sensory touch so as to not overwhelm them with any other touch
application. Exceptional
Sight: Elves gain a +4 to any Sight Checks made and it being a natural bonus
does not hinder to their max ranks and permits to add on even when 20 Ranks has
been met. Flight
Skills: Avian Elves get a +2 ATR and Dr Bonus when combating in the air than on
the ground however when on the ground they do not gain this bonus since things
are different than fighting on the ground. Favorite
Armor: Light Armor is but the only Armor aside from Medium Armor Breast Plates
that an Avian Elf can wear due to their constant use of their Flight trait. This
is to prevent them from weighing themselves down and be able to take to the air
when needed. Armors such as Heavy Armor or Shields will also cause a-2, for each
type, reduction in any actions done during flight due to its encumbering effect
and weight. Favorite
Weapon: Range weapons where they can fly for some distance from their target and
attack them with. This can be throwing weapons, Range Weapons such as Bows and
Cross Bows, or weapons with reach. These types of weapons offer a +2 ATR for the
Avian Elf since they can use them effectively in Air Combat. This consists of
throwing Weapons, Bows, Cross Bows, and Pole Arms. Air
Speed> Avian Elf can fly at speeds of 20 – 90 mph making them fast flyers
especially when the conditions are perfect for fast flying. But keep into
account if a Avian hits something at these speeds you must state how fast you
are going to fly or the Host will have to assume you are flying at maximum speed
unless other wise. When crashing into targets it is the MPG Chart that deals you
damage if you hit a sturdy target or structure. Aerial
Dodge> Avian Elf must make Reflex Checks when dodging or weaving through
structures at a Difficulty of 12 when flying at speeds of 20 MPH however The
Difficulty increases +1 for every 20 MPH faster the Avian goes in flight. When
Dodging Missile or Projectile weapons a Dodge Ratio Check is made as if in
combat. |
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