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Dakar
Dakar are
able to use Heavy Armors with no difficulty or penalties due to their size and
strength. They can also wield two handed objects easily in one hand with no
penalty as if it were a single hand weapon. Dakar weapons are considered
dangerous make due to their size and are special requested to Smiths for the
right price. Although they are tall and massive they are still quick to move.
More than combat ready a Dakar has an unnatural strength to lift twice his or
her size and own weight. Considering their strength they are just as strong as
Vampires and Demons. This make's them formidable foes against rather strong or
supernaturally strong opponents. Although the strength of a Dakar is not that of
a Dragon or Colossal size creature if the race happens to be that and it is also
known to mess with one Dakar is to mess with his Pack which consists of 3-5
people consisting mainly Dakar or some other group of adventurers. Dakar is
oddly sociable race unless messed with like pissing off the pack of Bull dogs
next door slapping them with a steak. They are very close to another having
suffered the same lost and tend to support their own unless he or she is being
stupid or ignorant. They are rather physical and rough in language. Surprisingly
some have manners but some are just down right Dakar so to say. The
culture of a Dakar isn't much they live freely and at times do as they wish.
Never really a community of Dakars they all travel place to place seeking action
and adventure occasionally being chaotic and causing mischief. Dakar are
naturally aggressive and very protective of what they claim be it property or
friends. Strangely they have pasts they can't remember and it is said Dakar's
that remember can end their ageless years and finally seek rest for their soul.
They leave judgment to finish something undone be it revenge, a deed, or
something that pulls them to return to the world of the living to return to the
realm of life in order to be finish what they think must be done and even that
they forget unless triggered. Since Dakar never age most natural Dakars look to
be in their late 20's to their 40's in appearance by their race.
Every five years they are asked if they wish to look older or younger by
the angels of Paradise as to blend in with mortals but most freak out thinking
they are being taken back and tend to run away. Dakar's look to be the age they
perhaps died at coming back immediately the following day of their death. As a
Dakar you seek the night life at times sleeping most of the day till afternoon
mainly because you are a form of undead but not necessarily a vampire or a
Zombie just a pale colored version of yourself with no soul since they guys at
judgment are holding it for you and since you have no soul anything that would
harm the soul really doesn’t work on you. You party with friends and fight
along with allies most the time and tend to be rather rambunctious and carefree.
The thrill of combat is at times more exciting than sex since the thrill of
battle reminds you of that part of paradise. Although if the party was a little
one you be the animal of the party and encourage everyone to have a good time or
just be by yourself in your own little world. Dakar are sociable and very
festive enjoying the area to be lively and not so stiff. Dakar are known to
start drinking contest and win due to their great constitution and strength.
They also carry a rather rugged appearance not filthy but a rather tarn look
wearing Goth like clothes to dark leathers and chains. Dakar males are tough and
prefer the lion to kin type method when his friends or allies are close by. A
good thrashing never hurt anyone in a lesson so Dakar tends to be the older
brother and sister smacking the sibling around if they get to stupid. Dakar
women are rather tall and Amazonian although strangely they are very aggressive
and dominant. Hence even the Dakar males stay from the crazy females. Three
Phrases to watch for when a Dakar is around. “Bar fight!!!!” They love these
battles since some can pay for them and the whole Dakar group will chip in to
pay damages just to nail the ass munch, “Dakar party!!!” Drink, semi nudity,
dance, laughter...think a Tavern gone wild, “Dakar Smash!!!!” If you’re
not a Mosh pitter... stay away from them. We aren't all as big as they are and
some times this is how they fight a chosen enemy.... sooo ummm stay 7 ft from
one unless you like to be kick, punch, slam, stomp, or bumped. Stats
Bonuses: +4 Power Quirk:
Dakar are the let loose best friend by your side. Since they are avoided to make
enemies with they seem to never find trouble so they hang out at Pubs, Bars,
Taverns, and Inns to associate with new people. Dakar's sociability makes easy
friends if rped right. They also make great people to back you up since you mess
with one you mess with all. Although oddly when some side on opposite sides and
see fellow Dakar on other sides unless they’re outcasts or enemies of that
Dakar they tend to step out and let the other people duke it out as a courtesy
between another. They rather let the two sides go at it than get involve with
other Dakars to avoid unevenness. They also don't like stupid or half bake Dakar
who in their mind are worth ignoring aren't worth saving. Natural
Race Abilities Super
Strength: When a Dakar must make a Power Roll or resolve Damage they get a +4 in
order to increase their chances in those rolls. Because they are much more
masculine than what they were in their past life Dakar’s strength are their
primary function in whooping tail. Combat Badness: Dakar are natural fighters for some reason and therefore become very
accurate when it comes to fighting. They gain a +2 Circumstance Bonus to ATR and
DR when in combat. Magic: For
some reasons only females retain the ability to use magic and not the males.
Males tend to become more physical where women are stronger than the average
woman they were with the added bonus of being able to use magic if they had
magic before. Never the less a woman is able to apply this new talent into
learning magic. Drain
Abilities: Anything that drains or takes from the attributes of a Dakar do not
affect them. This also applies to any soul effects. For some reason they don’t
have a soul so any effects to drain from them or harm their soul doesn’t work
rendering them immune to the attacks. Resistance
Dark: Any form of Dark Magic or Dark Energy Attack reduces half its damage to a
Dakar. This is because of their undead capability and rather chaotic features.
But in truth it is a protection by those who will judge them. This protection
reduces 50% damage from Dark Attacks. Resistance
Holy: Just as Resistance to Dark a Dakar can resist 50% of the damage or effect
by a Holy base attack. This is also a gift from those who will judge the Dakar.
This protection works to their favor making them semi resistant to any Clerical
attacks or Holy damage. No D.HP:
For some reason a Dakar has no D.HP at all regardless if they have any. This
means once a Dakar reaches Zero in Hit Points their body is violently ripped
from this material plane back to the Halls of Judgment where they will be judge
on their past and recent actions. So a Dakar should always try to remain healthy
as possible. Purple Blood: The blood of a Dakar is purple and has strange properties such as any form of Illness or Poison inflicting them makes them Immune to those effects.
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