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Damier
By the time they have reach their True Adult Age in Experience and skill the final test of Society is for the Damier woman to go under strenuous torture and break, not kill, a Fellow Damier of Noble status. If she fails she can only retake this test once every year. When she has achieved her first year as a Damier she has the chance to Rank closely to an Empress Status and possibly become a Queen in her society. A Queen isn’t really Royalty just a Title of Supremacy over her younger sisters and equal in the high ranks of other Damiers only a True Matriarch of her people can rule them all. Damiers can also take Two Fellow sisters under her wing. No matter what their nationality, a Damier can take any race of a woman as her family and teach them any skills or abilities at half their cost. They must know and now understand what their mistress went through and go through the same as their Mistress when it comes to her Testing to achieve equal status of her house. In the end of all this a Tattoo marking the Rune of Chaos shall show that they are one of many Strong Warriors and women of their people. Here is a more define appearance of a Damier. A Damier woman has Dark Black hair ranging from Black, Raven, Tinted purplish black, Silver, Grey, and Brown. All their eyes are normal in appearance and are an assortment of Dark eye color. Damiers stand to be around 5’4” – 6’1”. Their skin tone is a pale tone rarely tanned and some almost a soft dove color. Their bodies can vary from lean build to a models body. They have pointed ears much like an elf and are known to have their hair weaved into dreadlocks to show sign of whom their race are. They are slender waist and of good build which always makes them sexy, exotic and appealing much like the Black widow for the kill in some of those Scholar documentaries. Did I mention they don’t like men much? Though in appearance they can truly range from different hair colors due to the consistent breeding they do outside of their own men. The War of the Gods had eliminated all Male Damiers and therefore most Damiers are half Breeds but as a gift the gods granted that the First Child to be Female and of pure Damier Blood even though she may carry the features of her father Also as a Damier being an expert race in torture, interrogation, spies, and assassins they are very concern to their captives letting them know it is by their race, their tradition, and are very sorry to do it to other fellow women though men just seem to be more fun to torture anyways. A Damier at some point begin to enjoy their victims screams and tortures and almost treats them like a pet breaking their will and making them succumb to the Damier Mistress. At times Damiers do take a small set of pity and takes the individual as part of their family showing them their ways and adopting them to their house. Their Pets/Family is given routine torture in sign of obedience and to educate them till they show true loyalty and hence the Damier releases them. This sometimes seems to be an act of love between their pet/family and the Damier. Quirk:
Damier are known to be of an all woman society and are use to the ideals of
slavery though the world outside there own is rather odd to them. They are
mainly raise to know that the woman is head of the household in place of the man
and tend to show deadly eyes to those whom cross them. Though it has been known
to some Damier women to accept their mate’s traditions, customs, and respect
as household but above all she is the head of the family. This is because few
are curious and wonder of the difference of their world fueled by discipline in
order to preserve their people as to consider what else life has to offer. Many
Damier women become adventurers to escape their society or to witness what else
Everlynn can show them. When there is more than one Damier present in a group
one will always attempt to take charge as head mistress. This some times builds
excitement and deadly rivalry among Damier Adventurers. Natural
Race Abilities Acute
Hearing: Upon a Listen Check Elves gain a Natural +4 that does not hinder
them in maxing out the skill Rank but does give them an advantage. Exceptional
Sight: Elves gain a +4 to any Sight Checks made and it being a natural bonus
does not hinder to their max ranks and permits to add on even when 20 Ranks has
been met. Leather
Craftsmanship: When a Damier uses their craft skill they gain a +4 to
creating Whips as well as leather armor. They get a +2 whenever creating
anything else of leather materials. Telepathy:
A Damier can speak as well as sense any mind in an open area up to 5ft x their
mind. For Example> A Damier with a Mind of 10 can reach up to 50ft in a
Radius to contact or reach any target with At least of a mind of 7 or More and
is an Intelligent Creature. Those who wish to avoid communication or are Hostile
a Mind Check is Made an a Damier must beat a Difficulty of 20 or fail contacting
the hostile mind. Telepathic:
Damiers have proven to show signs of telekinetic as well as Telepathic powers.
However a Damier can only use these Power equal to their mind each day. Meaning
if a Damier has a Mind of 17 she can use her Telekinetic Powers only 17 times a
day. Yet she can use her telepathy power an infinite amount of times a day as if
it were regular speech. Magic
Sense: This is a Telekinetic Power that permits a Damier to Sense Magic or
any Magical Sources. This isn’t a very useful ability since she can sense any
magic meaning she can be a source a fellow party member or a whole area. However
she can identify each source of magic as an individual unless the area is
covered in magic then she is unable to specifically tell single sources of
Magic. This is a role play feature when used the Damier States she is using this
ability and desires in a whisper to the Host what how many Magic sources there
are and from where. The Range is equal to 5ft x her mind in a radius. Charmed
Slave: This mental ability causes a target to be seduced and in love with
the Damier Woman however she can only control a single person at a time. The
Damier makes a d20 Mind roll to set the difficulty of breaking her will. The
opponent must then make a Resist Check and beat the score. If the Person fails
that person will protect and serve the Damier for rounds / minutes equal to her
mind. Yet the Damier’s ability only works as long as she does no harm or ill
will to the Mind Slave and does not have them do any harm to themselves.
Example> Asking the Slave to kill himself or give you his equipment. Examples
of functions you can have them do for you are> like “Heal Me Slave” “I
am Injured Protect me” “your Mistress tires of you run from me till you can
no longer feel my presence”. As long as the target stays in your telepathic
range the effect remains but if they are beyond your reach the hold is lost. Sudden
Sense: When activated the Damier has sudden Sense of Danger immediately
effected as soon as a hostile’s mind becomes active in causing harm to her.
This is effective to the range of her telepathy and any with in that radius can
tell of any intelligent mind that wishes them harm. This offers a heads up to
the Damier of some ones intentions to harm them. This serves as an early alert
system of intelligent minds ready to attack them. Mental
Lock: Effective only on those with Special Powers, Abilities, or Magics a
Damier can make a d20 Mind Roll to set a Difficulty on a single Target. The
Target must Resist or if failed become Sealed and unable to use any of their
special abilities or Spells having been sealed of their memory and use of those
abilities. It lasts but only a day upon enemies yet on fellow pc’s it lasts
equal to 1 round / 10 minutes for every 2 points in Mind. Mind
Flare: The only Attack ability a Damier has they can cause 2d6 Dmg by
attacking the mind. This causes the brain functions and brain energies to go
into an over burn. This ability can be played as an interrupt on any Attacker or
Defender causing them to fail in that action and Receive Damage. Yet a Damier
can do this interruption once per turn when she is attacking or defending. The
ability is rolled with a d20 + Mind Bonus the target must make a Resist base on
her roll or take Dmg. If the roll is a score of 20 the Target is Also Confuse
for 1 round as if affected by the Confuse status Effect. Favorite
Weapons: Damier enjoy the use of the whip and knife combination. This Dual
attack forms great when they desire to ensnare there enemies to tangle them up
and slash at them. This is also a skilled form of combat in Damier Society.
Those that perform this Dual Attack gain a +4 to ATR Natural Bonus with this
combination. They also get a +4 to Disarm, Trip, or Counter Attacking with the
Whip if used to perform any of these actions. Favorite
Armor: Damier prefer leather armor above all else because of its fashionably
appealing look as well as it's overall function where it does not hinder them as
Heavy Armors or Metal Medium Armors would do. Some do wear upper torso armor in
order to better protect themselves but rarely do they wear any form of full body
armor. When a Damier has a Torso of Leather they can recraft any Leather Armor
to their design and add an Additional 5% to Armor as long as they beat the Craft
Difficulty of 15. If a Leather Torso and a Element Stone is added they can add
10% Protection from one of the Four Basic Elements (Air, Earth, Water, and Fire)
If additional Element Stones are Added they can increase that one type of
protection till they are immune. However they can only apply up to 100% to this
Armor so they can divide the protection if they so choose but if deciding to
deal with one type it can grant them immunity to that type of Dmg.
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