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Halflings

The Halfling is a race of people whom appear like humans but are slightly Faye. They are half the size of normal people ranging from 3'5" to a Max Height of 4'. Halflings have an assortment of names but are known as Half Humans touched by the planet. Their appearance are of a human but with Faye touched ears being slightly pointed and rather swift for their size. Halflings life in Morganna in the hills and forests of the lands and are known to be good neighbors among elves since humans mostly disregard them. They live a life of gathering and agriculture taking what the need from the hills and woods to survive. They are also excellent farmers and are excellent cooks. Of the Races Halflings are curious race and are known for some to become great adventurers or companions to adventurers offering advice when in hills or forests but often supply a good source of well cooked meals.

As an Adventurer a Halfling tends to do what they can to support their friends being raised of a good heart but some tend to enjoy taking advantage of others. Halflings don’t make the greatest warriors because for them anything of a single hand weapon is a two handed weapon for them and a knife of human size would be a single hand weapon. They tend to do well in the magical arts, as bards, and surprisingly enough as Rouges because of their height and swiftness they are difficult to catch. Although many Halflings walk their own path but these are the most seen professions a Halfling has chosen as an Adventurer.

 

 

Racial Abilities

Weaker Strength: A Halfling is only half the size of a Human so they have a reduce Power Penalty of a -2 and can only wear Light and Medium Armors. They can only use Knife size weapons as a single hand weapon and any single hand weapon is wielded as a two handed weapon for a Halfling.

Swift: When a Halfling makes a Reflex Check or a Dodge Roll they get a +2 Circumstance to that roll. Due to their size they are difficult targets to hit and are quick on their feet to compensate for their lack of strength.

Class Bonus: A Halfling gets a +2 circumstance bonus to any roll that applies to the Professions Bard, Cleric, Spell Caster/Magi, or Rouge Class. They are well outfitted to these professions and their ability to make up for their size in these classes are strong.

Excellent Cook: When a Skill Check on Domestic Arts applies to cooking a Halfling gets a +5 bonus to any cooking rolls. Also when cooking for himself or the party any meal eaten before a nights rest heals any status as well as restores 2d6 Hit points to each person that eats the Halfling’s food.

Knowledge Area: When at Hills or Forests a Halfling has a keen sense of direction and knowledge of them. The Halfling gets a +5 Circumstance Bonus to any Skill Checks that Apply Knowledge of Area: Forests and Hills.

Appraisal: Having done much trading a Halfling can make an Appraisal Check D20 + Mind Bonus and beat a Difficulty of 10 to see if the trade or material of an object is truly its worth in money. This skill can be taught to other people at a cost of 20Exp and if the Halfling wants can charge a price to teach this skill.

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