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Merfolk

The Merfolk are people of the Sea and Ocean whom live below the waters and enjoy the sea life. They appear to have the torso of a human and the bottom of a fish’s tail their hair and eyes colors are of the sea. Their skin contains a green or blue tint much to the color of water they originated in and are excellent swimmers able to swim as fast as a dolphin. The Merfolk are very curious of surface dwellers and those above the sea yet keep to themselves either in fear or restricted by some elders. Many have the gift to become human for a short time yet they are unable to stay in that form long with out being close too water. Some can drink gallons of water to retain this morphed form of a surfacer when on great travels over land. They are an Atlantian society and have advance as well as humans yet underwater making great cities and sites beneath the waves. Like a human society there are Elders or Rulers whom watch over the land and care for the sea. They have infinity with sea animals and are able to speak telepathically with them.

Atlantian Society is like much of the surface human worlds yet a bit more artistic in sight using the Sea to make beautiful under water worlds made of coral and other sea material. The Ruler Osia is a just and peaceful Ruler who cares for the Oceans of the world greatly. It is said the worlds waters make up half of Everlynn and is but one of the largest empires if not Kingdoms. Osia has a daughter by the name of Coriel whom she adores greatly and many of the people see this Royal family as good one having no ill wills to the people. Because of this most Mermaid are friendly yet some distaste surfacers having seen them pollute or harm the Ocean.

Most Merfolk have hair, eye, and body color of the sea having many appearances similar to their human form.  Merfolk can transmute into a human form as if natural to them. However they can only maintain this form equal to the amount of Spirit in reference to hours 8 Spirit = 8 hrs. They also will need to consume a gallon of water every four hours to avoid being dehydrated.

Merfolk no matter in or out of the water has a set of lungs with built in gills that allow them to breath above the surface or under water. The reason to their difficulty above the water is the fact of Quick Dehydration which causes them to loose water in their bodies quickly when exposed to bright or sunny areas. Because of this many Merfolk die accidentally by fisherman nets and most make promises to grant a wish for the fisherman to release them. This also shows that Merfolk do not like being parted from the Ocean having an affinity of it they get home sick very quickly when out of water to long.

Merfolk are mainly built for water adventures and actions making it rather difficult and challenging to be on land. Yet most professions apply to them even under water. The race strictly stays from Fire base Magic and suffers a weakness to it. Yet only suffer half damage from ice and are immune to any Water type spells and most Merfolk favor learning the Aquatic type magic and some attempt to learn many other professions to apply to their underwater world. Yet Fire and Lightning Magics they stay from due to very good reasons as one is that lightning is a good conductor and the other is a type they do not like to use since fire harms them.

 

 

Race Abilities

Natural Swimmer: At any time a Merfolk makes an athletic roll base on a swim check they receive a +10 to swimming being a natural swimmer.  

Echo Call: A Merfolk can summon a water creature to aid them when needed. However the size and ability of the Aquatic animal is normally a medium creature for example a Shark or Dolphin. These creatures normally have half the Attributes of the Merfolk and has no skills since Swimming is a natural ability and its only way to move and any attributes a Merfolk has is half of what the summon creature has.

Telepathy: Merfolk can communicate with another and sea animals using a form of aquatic telepathy. This resonating echo frequency is similar to Dolphin noises underwater hence how they communicate underwater with out speaking.

Sonar: Merfolk in Human Form or Merfolk can make a high pitch sounds that wounds an acute hearing individual dealing 1dmg unsoakable d2 rnds Confused to Surfacers. This can be used to send vibrations off surfaces and judge how close or far the surface is. It's almost as if seeing with out eyes and can be applied when blind or in total darkness. This can judge how many surfaces or object are in the way as well as size and distance of an object to the Merfolk.

Natural Weapon: Tail Smack 2d6 Dmg +Power Mod this attack delivers a powerful Tail sweep when the Merfolk are in their Natural form underwater. This is the only natural attack they have aside from arming themselves in the water.

Song of the Siren: This melodious theme can cause targets that listen to it to become confused. This lasts 3d3 rnds making it dangerous even for friends to listen. The target must make a Resist Difficulty base on the Spirit of the Merfolk.

Song of the Sea: This calms and lures creatures to the Mermaid. This can be used to control the person for 2d3 rnds and offer non-aggressive suggestions to the one lured. This has brought many Sailors to fates they cannot recall since once over the target recalls nothing before hand. This is Resist with a Difficulty base on the Spirit of the Merfolk.

Water Reduction: -50% Dmg on Water Base spells.

Fire and Lightning Damage: Damage by these type are doubled when the Merfolk are in their Aquatic form. When in their human form only Lightning Damage harms them to a double effect since they carry so much more water in them.

Quirk: Merfolk are highly curious of surfacers and are dazzled by everything from their utensils to them themselves. They seem to have appeared to live natural peaceful lives but anyone can tell you harm the ocean and its people there have a vengeance to pay. They particularly live off of Kelp, Seaweed, and rarely dine on meat. Most think to cook a fish is to some religious folk as slaying a lamb. The site of cook fish or dead fish upsets them but makes them sick to their stomach. In human form they are able to digest vegetarian meals and enjoy fresh greens. They detest red meat or white yet they seem to enjoy what surfacers call Fire Water. It dehydrates them slightly quick (5 minutes sooner) but they seem to enjoy and love the intoxicated feeling as if they were in the ocean but not really.

Favorite Weapons: Merfolk enjoy the use of the spear, pole arm, or trident having use those piercing weapons under the sea and are familiar to attack with them gaining a +2 ATR bonus. They enjoy using the crossbow as well equal to an Atlantian harpoon underwater.

Favorite Armor: Underwater or Surface Light armor is believed by them to offer less resistance when they need to swim or fight in or out of the water. They'll wear medium armor but stay from heavy armor due to it would be too cumbersome and heavy for them traveling under the sea.

 

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