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Nepharian

Nepharians are of a Humanoid cat like race that are unlike any other race in Everlynn. In Everlynn the Nepharian appear to look human yet some of them are very different even in their own race. Some Nepharians, also called Nekko by Ryujin, appear to look human but seem to have cat ears and a tail although they have a human body it is covered in small fine hairs like a cat. This Type of Nepharian is called a Nephar which is the breed of all Nepharian. Most Nepharians look to be human but have cat like features such as thin cat fur, eyes, ears, tail, claws, and teeth. These Feline like people seem to also share behavior and qualities of Cats as well from being effected by Catnip as well as being playful. Like Human society some live in normal houses and have similar adopted Human society laws and cultures.

There are people called the Tigris and these people mainly appear to look like jungle cat-like people. Their ferocious and savage but the Nepharian and Tigris treat another similar to cousins. The Tigris are feared and renowned warriors in the Nepharian race and appear to have tiger, lion, panther, or any jungle cat like appearance. Their claws and teeth are a bit stronger and share a more Wilderness touch to their people gathering and hunting. The Tigris clans also seem to form Clans were as to find a bond of unity with their people and keep them safely protected by the clans warriors.

The Nepharian race appears to be not very hostile and at times share a proud heart for peace and fun. They are a very fun loving race and only battle if they cannot avoid it. No matter the type of Nepharian, like their small cat friends, they have tendency to be playful and occasionally have the behavior of their much smaller relatives the cat. They'll scratch, pounce, and be highly playful. Unlike most races it takes a lot to make a Nepharian mad.

The only race they do not get along with are Demons or anything of the Dark race being naturally disturbed by their supernatural presence. It's not that they hate them but first sight they seem to have all their hair on end as if seeing a ghost. It's probably due to their animal instinct to know of dangerous spirits. Only other races they have trouble with are the Gaians. Like a big dog and a big cat the two will bicker frequently merely because of each others differences and who is better. Although Gaians never seem to have much trouble from the Nepharian race they seem to not like the Dark Claw very much due to the Dark Claw picking on them.

Nepharian range from all sorts of body fur color, hair color, eye color, and seem to take many appearances of their Smaller Cat relatives. Nepharians range from many different places but their Origin comes mainly from the Southern tropics for the Tigris Appearance and the Morganna Region for the Domestic appearing Nepharian. They range from 4'5" to 6'3" so they can be very tall or very short depending upon them. Their age span ranges from 1 human yr as 3 Nepharian yrs. So if a Nepharian is of 5 human yrs they would be 15 In Nepharian. They are known to live up to a 105 yrs in Human making them as old as 315 yrs old.

 

Race Abilities

Balanced Vision: No matter how bright or dark it gets a Nepharian can adjust their iris to take in the correct amount of light needed in order to see correctly. This makes it easier for them in bright or dark areas. However this doesn't protect them against being blinded by various objects or sudden dark or light changes. Natural Bright Vision and Dark Vision are able to see in dark areas and well illuminated areas with out penalty.

Cat-Walk: No matter what a cat's walk is silent and they land on all fours. If they fall from high areas the damage from falling is reduced by half. Plus if the Nepharian rolls for Stealth they can Cat-Walk and tread softly their footsteps silently for +3 to Stealth. However anything with acute senses of hearing can hear them and negate this bonus.

Feline Prowess: Nepharians gain a +3 to any Acrobatic and Athletic Checks due to their natural Feline ability to be excellent climbers, well balance, and accurate in such actions that require them to use Acrobatics or Athletic Skills.

Escape Artist: When grappled a Nepharian gains a +3 to Escape Artisan Skill Check due to their natural; ability to contort and their flexibility to get out of holds.

Kitty Jump: Natural Jumpers Nepharians gain a +3 to jumping checks and can reach 5ft more than the normal 10ft.

Pouncing Prowess: When a Nepharian pounces they receive a +3 ATR when attacking a chosen target with their claws as well as when making a grapple with the pounce.

Keen Senses: Nepharian have ears just as good as Elves. They Get a +4 to any Listen check and since their vision is highly good they gain a +4 to any Sight Checks.

Dislike Water: Nepharians do not like water just like any normal cat so they take a _4 penalty to any Athletic Checks that involve swimming.

Natural Weapons: Claws (Feet and Hands) is a Natural d10 + Power Mod and a Nepharian bite is d4 + Power Mod dmg (Dmg if Tigris appearance is +2 to dmg also keep in mind to state this in your biography What Nepharian type you are).

Land Speed: Natural runners Nepharians gain a +3 to Escaping and when making movement actions they can run an additional 4 in Movement. They also can run at speeds of 30-90 MPH.

Swiftness: Nepharians get a +2 to Dodge being very agile and swift making them challenging targets to follow and hit.

Quirks: Nepharians are as said cat like so have many cat-like qualities. They enjoy having fun and even enjoy a friendly spar or two. Catnip oddly makes them Excited, Aroused, and at times very loving. Just to get a whiff of this stuff makes them charge at the person holding it. In Nepharian society it's a nice drug for relaxing and makes a fine tea for them.

Favorite Weapons: Nepharians enjoy agile and flexible weapons such as Staffs, Whips, or Claw like weapons that move well with their agility and do not slow them down.

Favorite Armor: Because of their agility and enjoy being flexible Nepharian try to wear flexible gear and protection. Heavy Armor seem to negate their Speed and Agility bonuses making it very difficult to move.

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