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Pherans
Human Side Natural +1: To any roll a Pheran may add its human bonus to gain a +1 to any roll. This proves as a normal trait of a human character. Phoenix Side Flame Breath> A Pheran may Breath out a cone of flame equivalent to twice his or her height and wide. The Damage is 5d6 Fire and on a crit 20 the opponents must make a reflex check or fail to put the fires out on their clothing and suffer d8 burning damage. Fire Arcane> Pheran may lash out a single flame at a single target for 3d6 Damage and a Fire Ball for 5d6 Damage at a group of targets. They can also imbue their own weapon, as long as they are touching it, with Fire Damage properties. However these abilities are like spells and will use up 1 spell each time they use this ability. Fire Resistant> Pheran unlike Phoenixes can resist only half of any Fire Damage such as 50% soak from Fire Damage. However they also Suffer an additional 50% more damage from Cold Water and Ice Attacks. Regenerate> Pheran can regenerate from wounds inflicted upon them. These wounds turn to ash and the Pheran begins to regenerate 2d6 Health per round until at Max Health. This ability does not negate status effects nor can it regenerate healthy beyond the Max Health Limit. Resurrection> The Pheran can instantly regenerate as soon as they have fallen. As they reach Zero Health they die and turn to ash and the pile is aflame and soon they reawaken fully restored. However this gift can only be used once a day hence they are only half Phoenix and they must be able to rekindle the ash meaning if they are submerged in water, snow, or dirt or in any application that would put out the fire they cannot regenerate till they do.
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