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Svart
Svart society is that of a Matriarch form where the women are rulers and
the men are dominated. Mostly the women have position for they do not fault like
most men of their society do. Though it is known of some Svart men taking
rebellious places or preferably not serving under a woman and rather go
Adventuring than be humiliated. There are even rumors of Svart setting aside
their matriarch and walking the surface or the underground as their own being
and seeing what the world is like after 521 years. These are rumors however not
true fact and seeing that most Svart society is that of a normal class society.
Svart are also known to dislike dwarves, especially when dwarves tunnel into
their undergrounds evading their territory. This tends to cause pillaging and
trouble for Dwarven Encampments as well as near by Svart Villages. In the Underground world Svart tend to be sure to stay from Askarin nests
and Doubezimer lairs especially Lord Beholders called Doubezima. In the
Underground the Svart feel they reign and try to control the under dark beasts
of their world to their use. They barely need light only using torches when
needed and have a good Dim Light Vision. They are also widely known for their
poison arsenal and use of the Shadows making them a very dangerous race when
involving professions that require cloak and dagger. Because of their disdain to
the Surface very few are shown or allowed the opportunity to take pleasure of
some things. To wed a surfacer is an insult to the name of one's house. Let
alone association that is not business with a surfacer is seen shameful. Svart
tend to be cruel to another especially those weaker or in debt tending to use
them for medial labor or other uncalled for tasks. After the war of the Gods Svart society has some what lessen but keep to
their traditional standards. Few surfacers are allowed entry to their
undergrounds and some trade is done. Yet Svart tend to keep a close eye of their
new neighbors and tend to take a little more than they let on. Yet Svart Society
has made but one alliance to the surface since the war and that is to the
Continent known as Noctura or better known as the Dark Lands. There the empress
of Svart Society, Analia De'mia, has made a treaty of peace with the King known
as Dracos von Nightscape. The treaty allows Svart to walk the surface of the
Dark Lands and that all laws of both realms are respected. Since this treaty was
made during the Great War Svart have seen this Ruler as a dear friend and ally
to their World. It is commonly known many other Kingdoms disapprove this
alliance but the Svart know well enough to cross the Dark Lands is to ask War. Quirk:
Svart are widely known for their Cloak and Dagger Tactics tending to use
surprise attacks and poisons to their advantage at any moment. Because of this
in a dark setting for battle Svart tend to have the advantage than other
adventurers. They also enjoy the suffering of their enemy and prey when it has
fallen and claim rights to one of their dead enemy’s possessions. There are
also rumors of some Svart taking to the Surface and adventuring while other
return to their original traditions and come to the surface to cause hell and
havoc for those in their way to reestablishing the Svart as a respected race on
the surface. Natural
Race Abilities Acute
Hearing: Upon a Listen Check Elves gain a Natural +4 that does not hinder
them in maxing out the skill Rank but does give them an advantage. Svart however
can also get a +2 Bonus on top of the +4 to Listen Check when in Caves, Tunnels,
or listening to sounds echoing off of a surface. Sensitive
Touch: No matter what you can tell each and every detail of an item, object,
or person. This Sensitive touch all works as an extra sensory when the Elf is
touching a Surface it is like a photogenic memory to recall the detail and
design of an object with their touch sensory ability. Of coarse an Elf can
adjust this sensory touch so as to not overwhelm them with any other touch
application. Exceptional
Sight: Elves gain a +4 to any Sight Checks made and it being a natural bonus
does not hinder to their max ranks and permits to add on even when 20 Ranks has
been met. Dark
Light: Svart are the only ones immune to any impair ness when it comes to
Darkness or no light. They can see as if it were day in a Night Vision or Black
and White Vision. When in low light or no light situations a Svart can act as if
they were using Blind Fighting yet take no penalties of the Skill or Light
Conditions. Since they see better in
darkness any illumination or light source brighter than torch impairs a Svart a
-2 Impairment Penalty unless they get specific devices that prevent harm to
their eyes. A Svart must make a Resist Check Difficulty 14 whenever they come
from a Dark Area and into a Lighted Area. If Successful they are immune to any
light or illumination penalties and if they fail they are penalize the -2
Impairment penalty. Craft Poison: +4 to any weapon or ammunition soaked in a Night Vine Poison. When a Dark Elf applies Night Vine to their Weapon or Ammunition the effect is immediate and causes Poison status when Damage is done. The Target must make a Resist of a Difficulty 14 or be effected as if poison. This takes but a turn to apply and if applied to ammunition for each 5 pieces it requires 1 night vine. Knowledge Poison: Whether a Dark Elf has Ranks in it or not they can apply their knowledge of poisons of the swamps or Caves as a +4 Ranks in the Skill Knowledge Poison. This can prove useful when they are affected or other are afflicted with Poison Status. Prevent Poison: The Svart have a natural prevention to poison in their system since they use much of it. Whenever a Svart is poisoned they roll a d10 and must beat a Difficulty of 10 and score more than 10 in order to become immune to poison. When a Svart is successful they are immune to that type of poison for the remainder of the day and cannot be affected by it. Yet if they fail they are affected by the Poison as if normal and must make a Resist Check or Ethereal Resist Depending on the poison. Concealed in Shadows: A Dark Elf can conceal herself or a small party in an aura of shadows once per day as a natural ability which can give her an advantage against her enemies. This causes a +8 Difficulty to any Sight Checks on them and can be applied to a +8 in Running Away from battle proving very useful. She can use this Aura on herself or to three additional people other than herself. Stealth in the Shadows: Svart get a +4 to Stealth Checks whether they have Ranks or Maxed in Ranks. This is a natural trait allowing Svart a better benefit of Stealth when in the cloak of Shadows or Darkness. Shadow
Walk: Once per day a Svart can Travel through the Shadows as if it were a
Teleportation Spell. The Svart must step into the Shadow and appear at another
shadow that is equal to their movement. This does not waste any Movement and can
only be used once a day. False
Face: Once per day the Svart has a natural magical gift that allows them to
create a illusion that they appear as some one else or human. This remains for
the remainder of the day until they are seen for what they are or dispel is cast
upon them. For those that attempt to see Svart for whom they are they must Score
higher than a Difficulty of 20 on a Mind or Disguise Check. Favorite
Weapons: Svart tend to enjoy using Scimitars, Swords, Knives, and Crossbows.
Especially if they are soaked in a poison to further cause their enemy pain. Favorite
Armor: Svart prefer armor that is light and will not give away their
position easily when in Stealth. So as long as the armor doesn’t hinder them
from being spotted or heard in Stealth it is all good.
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