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The Dark Lands Armory Shop

Welcome to Bloodlust another Department in the Equipment shop that has many sets of armors and equipment for your character. Located below are various Equipment you can wear in order to protect your character from the many dangers of the world. Each category is different and has its own unique and special qualities. Read them each to better understand them all and what will benefit your character. Armor can totally Reduce up to 80% Damage no matter if it is  Magical or Physical. Capes add an increase in Absorbing Magical Damage but also in rare cases some capes will have special properties and add new features to characters.  

Please contact our staff email at staff@everlynnrpg.com in order to places purchases. Keep in mind it may take 3-10 days to post up your purchases depending how many people send in their updates. If it is not up by then contact a host or look at the forum board for news on delays upon updates. Also if you desire custom Armor please state the features of the Armor, Size, Type, and what you wish of it. Depending on the advantage it will give you may determine if the Armor is expensive or affordable to make. If you are returned of a reply back that it is impossible or your character could not possibly afford it at this time please be aware that the particular armor can not be obtained at this time.  

Light Armor

Light armors are very easy to carry and not at all difficult to put on and wear. Light armor does not hinder magi from casting spells there for it is well used among those who cast spells. Other adventurers such as Archers and Thieves use light armor so not to hinder their abilities that require them to be agile. It is also no penalty to swim in light armors since they are not as heavy.

Travel Gear

12% Defense

Light Armor

Req. Pwr: 5

No Bonus

500gp

The clothes your description has is your starting gear. Try not to out do yourself.

Rugged Tunic

14% Defense

Light Armor

Req. Pwr: 5

No Bonus

1,000gp

A simple tunic to protect the body.

Fancy Tunic

16% Defense

Light Armor

Req. Pwr: 5

No Bonus

1,500gp

A Tunic made of stronger material and durable against wear and tear.

Leather Vest

18% Defense

Light Armor

Req. Pwr. 5

No Bonus

2,000gp

A leather fashion vest made of durable hide of a young dragon.

Bronze Cuirass

20% Defense

Light Armor

Req. Pwr: 10

No Bonus

2,500gp

This metal half plate is lightly snug across the shoulder for easy movement and minimal protection

Iron Cuirass

22% Defense

Light Armor

Req. Pwr: 10

No Bonus

3,000gp

Much like the Bronze Cuirass yet only made of light iron.

Duster

24% Defense

Light Armor

Req. Pwr: 10

No Bonus

3,500gp

This is a long coat with fine protection fibers. Its long body drapes over the ground hence the name.

Surcoat

26% Defense

Light Armor

Req. Pwr: 10

No Bonus

4,000gp

A Leather and fiber durable coat that offer soakable defense to Dmg and nice inner fabric.

Medium Armor

Medium Armors are slightly heavier and incur a -5 penalty to an Skill or Ability that is uses Reflex and to Spell Casting. It Also incurs a -5 to Stealth and Swimming Checks because the weight is a bit more. Your Dodge is at a -3 when using medium armors making it a bit more difficult to maneuver.  

Chain Mail

28% Defense

Med. Armor

Req. Pwr: 10

No Bonus

1,500gp

This is simple Chain Mail armor made of iron for light and durable wear.  

Bronze B.Plate

30% Defense

Med. Armor

Req. Pwr: 10

No Bonus

2,000gp

A Bronze Breast Plate that offer sufficient protection.  

Iron B. Plate

32% Defense

Med. Armor

Req. Pwr: 10

No Bonus

2,500gp

This is an Iron Breast Plate that offers more protection to the Chest area.  

Steel B.Plate

34% Defense

Med. Armor

Req. Pwr: 10

No Bonus

3,000gp

An upper body armor that covers the upper chest area.  

Holy Armor

36% Defense

Med. Armor

Req. Pwr: 15

+4%Vs. Dark

4,000gp

White Armor Graphed with the Holy Cross upon the breastplate that defends against Dark Power.  

Raven Armor

36% Defense

Med. Armor

Req. Pwr: 15

+4%Vs. Light

4,000gp

Raven colored Armor with the Symbol of Skulls upon the latches of the Armor.  

Silver B.Plate

38% Defense

Med. Armor

Req. Pwr: 15

Vs. Werebeast

5,000gp

Breastplate with the Moon on it. Does d10 Dmg to attacking Werewolves that attack you and deal Dmg  

Diamond Plate

40% Defense

Med. Armor

Req. Pwr: 15

No Bonus

6,000gp

A Diamond Breast Plate that has a glazed Diamond coating over a Steel frame.

 

Heavy Armor

Heavy Armors are highly weighted and are made mostly of metals in order to give the wearer’s body full protection. However the down fall is that the weight of these armors makes it very difficult to maneuver or manipulate spells. All Reflex related Skills and Abilities suffers a -5 penalty as well as any Spell Casting ability. Stealth and Swimming suffer the -5 penalties as well as Dodge.  

Warrior Garb

42% Defense

Heavy Armor

Req. Pwr: 15

No Bonus

3,000gp

Rugged Body clothing with metal mesh and durable fabrics to help in tough battles.  

Knight Garb

44% Defense

Heavy Armor

Req. Pwr: 15

No Bonus

3,500gp

Full body Knight Armor that protects all of the body except for the head.  

Battle Suit

46% Defense

Heavy Armor

Req. Pwr: 15

No Bonus

4,000gp

Weighted clothing sewn with titanium threads through out the clothing for optimum protection.  

Psi Suit

48% Defense

Heavy Armor

Req. Pwr: 15

Void Lightning

5,000gp

A thick Rubber battle suit that offers mobility but is heavy and protects against electricity.  

Axe Lord Garb

50% Defense

Heavy Armor

Req. Pwr: 17

Prevents 5dmg

6,000gp

The infamous Axe lord Knight Armor. This armor is quite heavy and minimizes your Dodge a-5 more.  

Deity Armor

52% Defense

Heavy Armor

Req. Pwr: 17

+5 to Prayer

7,000gp

A full torso Armor that has the marking or symbols of your God/Goddess and +5 to Clerics in Prayer.  

Ex. Garb

54% Defense

Heavy Armor

Req. Pwr: 17

No Bonus

7,500gp

This armor is made with tough fabrics and metal threads to give comfortable and optimum protection.  

God’s Garb

56% Defense

Heavy Armor

Req. Pwr: 17

+1 to all stats

9,000gp

The infamous God’s Garb with ceremonial cape and grants it’s wearer an increase in power.

 

Robes and Cloaks

Robes and Cloaks are minor defense Armor for those of the Religious or Spell Casting Profession this will give them a fair and Formal appearance and defense in battle. This armor gives +2 to Casting.  

Robes

12% Defense

Light Armor

Req. Pwr: 5

No Bonus

1,000gp

Simple ordinary robes given to Spell Casters and Religious Powers.  

Cloak

14% Defense

Light Armor

Req. Pwr: 5

No Bonus

1,500gp

An ordinary cloak and Hood made of tan hide.  

Shawl

16% Defense

Light Armor

Req. Pwr: 5

No Bonus

2,000gp

A robe with over draping scarf that wraps around the neck and lies around the chest and shoulders.  

Wizard cloak

18% Defense

Light Armor

Req. Pwr: 5

No bonus

2,500gp

A Blue Wizards Cloak that offers protection and stylish style.  

C. Robes

20% Defense

Light Armor

Req. Pwr: 7

No bonus

3,000gp

Ceremonial Robes for those who believe in Magic and we know you do and your god to.  

Mystic Shawl

22% Defense

Light Armor

Req. Pwr: 7

No Bonus

3,500gp

A mystical shawl with special protective powers to aid those not strong enough for physical combat.  

Goddess Robe

24% Defense

Light Armor

Req. Pwr: 7

No Bonus

4,000gp

Fine silk robes made of durable silk to give easy weight and comfort for battle.  

True Cloak

26% Defense

Light Armor

Req. Pwr: 7

+5 to Casting

4,500gp

A green cloak made of strong powerful Magics that protect the wearer diligently.

 

Special Armor

Special Armors have unique qualities that give an added advantage to the user. Here are a few of them.  

Ice Mail

50% Defense

Med. Armor

Req. Pwr: 10

½ Ice Dmg

6,000gp

Blue Ice mail cold to the touch and protects well against ice Freezing Areas.  

Flame Mail

50% Defense

Med. Armor

Req. Pwr: 10

½ Fire Dmg

6,000gp

Red Armor warm to the touch and protects against Fire and heated Areas  

Lightning Mail

50% Defense

Med. Armor

Req. Pwr: 10-