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Relic Shop
Relics
offer a slight advantage to players offering abilities, support, or a form of
protection for characters. A character can possess up to three relics and equip
them on. Certain Relics can be applied more than once such as rings for example.
But you can only wear as many as three Relics at a time as your limit. So read
each one and think of what you want. Left over Relics will be place in your
Inventory box unless requested to be place in your equipped boxes. Relics are
quite expensive and are not easily bought due to the effectiveness of them all.
Relics are sold back at their original price since relics can last a long time.
Scroll staff@everlynnrpg.com for items you may inquire of for purchase.
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Name of Relic
|
Effect
|
Dmg/ Rnds / % Effect
|
Cost for Relic
|
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Medusa's Ring
|
Nullifies Poison
|
0 Poison Dmg
|
10,000 Denare
|
|
Medusa's Ring made with
the blood of a Gorgon nullifies the effect of poisons and venoms. This
Ring is made of gold yet the eyes are a greenish tine branded with a
face of a gorgon.
|
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Stun Ring
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Nullifies Stun
|
0 Stun Dmg
|
10,000 Denare
|
|
The Stun Ring prevents you
from being Stun the Ring is made of silver bolts of lightning X over in
a circle. A silver ring made to ward of stun effects from electricity or
abilities.
|
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Wake Ring
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Nullifies Sleep Attacks
|
0 Rnds of Sleep
|
10,000 Denare
|
|
A Ring made with intricate
design the rose gold ring protects you from falling asleep.
|
|
Talisman
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Nullifies Zombie/Curse
|
0 Rnds of Curse
|
10,000 Denare
|
|
A Holy Talisman that helps
stop dark arts and rituals such as curses and Zombie.
|
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Blood Ring
|
Nullifies Bleeding
|
0 from bleeding
|
10,000 Denare
|
|
A Gold ring with a blood
Red Ruby this Relic protect again blood lost and internal bleeding.
|
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Confusion Headband
|
Nullifies Confusion
|
Confusion no effect
|
10,000 Denare
|
|
This Head band has small
properties that keep you from being confused and from injuring random
people.
|
|
Berserk Choker
|
Nullifies Berserk
|
stops Berserk
|
10,000 Denare
|
|
This Choker will help aid
those berserk and prevent them from loosing control and harming
everyone.
|
|
Goggles
|
Nullifies Blind effects
|
0 Rnds of Blind
|
10,000 Denare
|
|
With these leather goggles
on you cannot be Blinded due to tinted goggle and eye protection.
|
|
Night
Vision Goggles
|
Nullifies Darkness
|
0 Rnds of Darkness
|
10,000 Denare
|
|
With these goggles you can
see in the darkest of places and cannot be blinded by shadow spells.
|
|
Angel Tear Necklace
|
Nulls Death Effects
|
0 Rnds of Death
|
20,000 Denare
|
|
This will help protect you
against Death spells or Items that can kill your character swiftly. Such
as Death Spells and Death from Serious Toxins or Poisons that kill
immediately. This will not protect you from normal deaths however and
does not make you immune to dieing.
|
|
Ear Muffs
|
Nullifies Silenced
|
0 Rnds silenced
|
20,000 Denare
|
|
These Ear Muffs keep ears
warm and prevents you from hearing the spells or feeling the effects
that would cause you to be unable to speak to cast spells.
|
|
Vigor Bracelet
|
Prevents lowered stats
|
No Attribute Penalties
|
20,000 Denare
|
|
This is a useful Relic
that helps stop your Stats from being lowered. The Bracelet is a thick
blue rose color metal that twists and intertwine helping from your Stats
from being lower or hindering you.
|
|
Stone Bracers
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Nullifies being stoned
|
0 Rnds Petrified
|
20,000 Denare
|
|
These Grey Bracers protect
you of being turned to stone or Slowly Turned to stone.
|
|
Lover's Devotion
|
Nullifies Charm
|
0 Rnds Charm
|
20,000 Denare
|
|
A Heart shape locket that
helps remind you hey got some one better than the person charming me.
|
|
Rehara Circlet
|
Nulls Mind Controls
|
Can't be mind controlled
|
30,000 Denare
|
|
This Circlet was made to
protect against mind controls and being controlled through telepathic
powers.
|
|
Rema Jewel (5)
|
Unseals Ability Lock
|
100% Protection
|
30,000 Denare
|
|
The small rainbow colored
jewel will help aid in protecting against Sealing powers that would
unable you to use your abilities to Fight, Cast, Perform, or Defend
yourself.
|
|
Power Bands
|
+2 to Power
|
N/A
|
50,000 Denare
|
|
This slightly increases
Strength and increases the Bonus in Registration by +1.
|
|
Power Bracers
|
Double Lift Power
|
N/A
|
70,000 Denare
|
|
These Power Bracers
increase your ability to manipulate heavier objects. Your Strength
allows you with the Bracers to manipulate twice as much as your own
weight. This doesn't increase Dmg, Pwr, or bonuses.
|
|
Mind Circlet
|
+2 to Mind
|
N/A
|
70,000 Denare
|
|
This will help increase
your Max Spells and your Mind with the power of this Circlet.
|
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Hyper Boots
|
+2 Reflex
|
N/A
|
70,000 Denare
|
|
These Elvin Boots increase
your dexterity slightly and up Evade +5%. Good No Wear Tear Boots.
|
|
Belt of Constitution
|
+20 To Max Health
|
N/A
|
70,000 Denare
|
|
Helps aid in your
Constitution and Health giving you more vitality to take Dmg with.
|
|
Duplicator Relic (5)
|
Infinite Item Use
|
N/A
|
70,000 Denare
|
|
This item will help aid in
duplicating consumable items that will normally cost a fortune to
restock on. For Example Quivers and Bolts are consumable items. You’ll
never need to worry about wasting them with this item. However you
require 1 of the item in order for another to be duplicated.
|
|
Spell Sash (4)
|
+5 Spells / Restores 1
|
N/A
|
50,000 Denare
|
|
A Crystal mythic woven
sash made to create less tension in spending upon Spells adding a few
more and Restores 1 spell every Round / 10 minutes.
|
|
Material Vest
|
20% Armor to Elements
|
N/A
|
25,000 Denare
|
|
This will help protect
against Elemental attacks base on Fire, Ice, Stone, Lightning, Magma,
Earth, Water, and Wind. A sleek vest that can be made for any size for
the wearer to get added protection against the elements. Favored highly
among Magi who are Elemental Casters themselves.
|
|
Mana Jewel
|
+20 Spells
|
N/A
|
100,000 Denare
|
|
A simple blue crystal that
can be hung with a leather thong or socket to a piece of equipment to
increase Max Mana Value and Additional 20 Spells.
|
|
Vigor Jewel
|
+10 D.Hp
|
N/A
|
100,000 Denare
|
|
A Green Crystal that can
be tied with a leather thong that can be socket to equipment can
increase your D.Hp value giving you more towards your Death Hit Points.
|
|
Health Jewel
|
+50 Hp
|
N/A
|
100,000 Denare
|
|
Yet another Crystal that
can be tied with a leather thong or socket this will increase your
current hp +50.
|
|
Blood Ruby
|
Revive once
|
N/A
|
100,000 Denare
|
|
When worn this will revive
you once from death only once per day to full health. This can also be
used upon another person to bring them back after they have just died
but as stated can be used once a day.
|
|
Holy Cross
|
Protects against Undead
|
100% Protection
|
100,000 Denare
|
|
A Silver Cross that will
guard you against Undead and Dark Magic making it a prize relic for
Clerics who’s soul purpose is to go against Evil.
|
|
Custom Relic
|
Vary
|
Vary
|
Vary
|
|
A Relic you special order
made for you to protect you in various states, effect, or support.
|
Rare
Relics:
|
Talisman
of Rudro (2)
|
D6
Roll to prevent Damage
|
150,000Denare
|
|
A
Talisman of a small three orbs that can prevent Damage done to you. 1-3
you are not hit and a ghost image of yourself dies in your place. 4-6
however the Talisman was unable to produce an image and you take damage
as normal. This is very prized among Warriors when in battle.
|
|
Manna
Prism (2)
|
+10
Hp Restore per round
|
170,000Denare
|
|
A
Triangular prism color purple that regenerates energy quicker on a gold
chain.
|
|
Mephora
(2)
|
X2
spell Dmg / –30hp Max
|
500,000Denare
|
|
A
Talisman of wrist relics with Ruby red and gold jewels centered over the
bracelets. The power allows a Magi to deal twice the effect of a spell
however he can no longer make critical hits. The Failure on a Critical
Fail is double upon a Magi.
|
|
Sara
Seraphim (3)
|
Breaks
at a 1 on a D20 when use
|
100,000Denare
|
|
A
Stone Necklace Seraph that protects you from harm. When you are hit the
talisman damages the opponent Equal to the amount of Hit Points you lost
and any Effect done upon you. But if the Seraph breaks it is lost
forever and they are very rare but prove very useful.
|
|
Orihelcon
(1)
|
Soul
imprison
|
500,000Denare
|
|
This
Relic is highly unstable. You can use this to hear spirits but also
imprison defeated souls. The more collected the more you receive. You
gain +1 to any roll for each soul you imprison into the Orihelcon.
|
|
Shatera
(1)
|
Relic
Destroyer
|
500,000Denare
|
|
This
Gauntlet binds itself to you in order to protect you from all relics.
But none have seen it guard against god spells or the Creators Relics.
Relics of opposing player or Npc will not affect you. Also once per day
you have a stored energy that allows you to shatter 1 Relic of your
choice.
|
|
Name of Rare Relic
|
Effect
|
Dmg/ Rnds / % Effect
|
Cost for Relic
|
|
Gauntlet of Ages (2)
|
Block Attacks = Spells
|
Dmg = Spell can Cast
|
50,000Denare
|
|
This Gauntlet Ring that
goes over the arm is made of mythril and when the User Defends by
blocking the attack with the Gauntlet the Dmg dealt is converted to
Spells into the Gauntlets Blue Jewel. The Gauntlet can retain 100 Spells
and can learn three spells for the wielder by reciting a spell to it or
placing a scroll and burning it on the gauntlet. This is a prize among
Magi and Warriors but with out the Block Ability its more than likely
useless. Treat the Gauntlets like a Shield and know it us unbreakable by
Damage.
|
|
Bishop's Pawn (3)
|
+10% Armor
|
1 Spell consume per rnd
|
50,000Denare
|
|
The Relic Bishop's Pawn
gradually consumes 1 Spell but increases the defense of the Wielder when
they are in battle. This Ancient relic is said to have been from the one
True Religion before the War of the Gods.
|
|
Kyosuke's Pendent (2)
|
Mp consume = Hp
|
2d5 Mp = Hp per Rnd
|
50,000Denare
|
|
This ancient Blooded
Pendant is a heavy chain with a Ruby style heart in the middle. The ruby
glows when the Wielder is wounded and activates on its own slowly
healing them but consuming Magic to heal. When there is no magic the
Relic will not heal the person. This Relic has been more useful among
Magi than Warriors. Though Dual Class Warriors with Magi skill can also
use it.
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