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Relic Shop

Relics offer a slight advantage to players offering abilities, support, or a form of protection for characters. A character can possess up to three relics and equip them on. Certain Relics can be applied more than once such as rings for example. But you can only wear as many as three Relics at a time as your limit. So read each one and think of what you want. Left over Relics will be place in your Inventory box unless requested to be place in your equipped boxes. Relics are quite expensive and are not easily bought due to the effectiveness of them all. Relics are sold back at their original price since relics can last a long time. Scroll staff@everlynnrpg.com for items you may inquire of for purchase.

 

Name of Relic

Effect

Dmg/ Rnds / % Effect

Cost for Relic

Medusa's Ring

Nullifies Poison

0 Poison Dmg

10,000 Denare

Medusa's Ring made with the blood of a Gorgon nullifies the effect of poisons and venoms. This Ring is made of gold yet the eyes are a greenish tine branded with a face of a gorgon.

Stun Ring

Nullifies Stun

0 Stun Dmg

10,000 Denare

The Stun Ring prevents you from being Stun the Ring is made of silver bolts of lightning X over in a circle. A silver ring made to ward of stun effects from electricity or abilities.

Wake Ring

Nullifies Sleep Attacks

0 Rnds of Sleep

10,000 Denare

A Ring made with intricate design the rose gold ring protects you from falling asleep.

Talisman

Nullifies Zombie/Curse

0 Rnds of Curse

10,000 Denare

A Holy Talisman that helps stop dark arts and rituals such as curses and Zombie.

Blood Ring

Nullifies Bleeding

0 from bleeding

10,000 Denare

A Gold ring with a blood Red Ruby this Relic protect again blood lost and internal bleeding.

Confusion Headband

Nullifies Confusion

Confusion no effect

10,000 Denare

This Head band has small properties that keep you from being confused and from injuring random people.

Berserk Choker

Nullifies Berserk

stops Berserk

10,000 Denare

This Choker will help aid those berserk and prevent them from loosing control and harming everyone.

Goggles

Nullifies Blind effects

0 Rnds of Blind

10,000 Denare

With these leather goggles on you cannot be Blinded due to tinted goggle and eye protection.

Night Vision Goggles

Nullifies Darkness

0 Rnds of Darkness

10,000 Denare

With these goggles you can see in the darkest of places and cannot be blinded by shadow spells.

Angel Tear Necklace

Nulls Death Effects

0 Rnds of Death

20,000 Denare

This will help protect you against Death spells or Items that can kill your character swiftly. Such as Death Spells and Death from Serious Toxins or Poisons that kill immediately. This will not protect you from normal deaths however and does not make you immune to dieing.

Ear Muffs

Nullifies Silenced

0 Rnds silenced

20,000 Denare

These Ear Muffs keep ears warm and prevents you from hearing the spells or feeling the effects that would cause you to be unable to speak to cast spells.

Vigor Bracelet

Prevents lowered stats

No Attribute Penalties

20,000 Denare

This is a useful Relic that helps stop your Stats from being lowered. The Bracelet is a thick blue rose color metal that twists and intertwine helping from your Stats from being lower or hindering you.

Stone Bracers

Nullifies being stoned

0 Rnds Petrified

20,000 Denare

These Grey Bracers protect you of being turned to stone or Slowly Turned to stone.

Lover's Devotion

Nullifies Charm

0 Rnds Charm

20,000 Denare

A Heart shape locket that helps remind you hey got some one better than the person charming me.

Rehara Circlet

Nulls Mind Controls

Can't be mind controlled

30,000 Denare

This Circlet was made to protect against mind controls and being controlled through telepathic powers.

Rema Jewel (5)

Unseals Ability Lock

100% Protection

30,000 Denare

The small rainbow colored jewel will help aid in protecting against Sealing powers that would unable you to use your abilities to Fight, Cast, Perform, or Defend yourself.

Power Bands

+2 to Power

N/A

50,000 Denare

This slightly increases Strength and increases the Bonus in Registration by +1.

Power Bracers

Double Lift  Power

N/A

70,000 Denare

These Power Bracers increase your ability to manipulate heavier objects. Your Strength allows you with the Bracers to manipulate twice as much as your own weight. This doesn't increase Dmg, Pwr, or bonuses.

Mind Circlet

+2 to Mind

N/A

70,000 Denare

This will help increase your Max Spells and your Mind with the power of this Circlet.

Hyper Boots

+2 Reflex

N/A

70,000 Denare

These Elvin Boots increase your dexterity slightly and up Evade +5%. Good No Wear Tear Boots.

Belt of Constitution

+20 To Max Health

N/A

70,000 Denare

Helps aid in your Constitution and Health giving you more vitality to take Dmg with.

Duplicator Relic (5)

Infinite Item Use

N/A

70,000 Denare

This item will help aid in duplicating consumable items that will normally cost a fortune to restock on. For Example Quivers and Bolts are consumable items. You’ll never need to worry about wasting them with this item. However you require 1 of the item in order for another to be duplicated. 

Spell Sash (4)

+5 Spells / Restores 1

N/A

50,000 Denare

A Crystal mythic woven sash made to create less tension in spending upon Spells adding a few more and Restores 1 spell every Round / 10 minutes.

Material Vest

20% Armor to Elements

N/A

25,000 Denare

This will help protect against Elemental attacks base on Fire, Ice, Stone, Lightning, Magma, Earth, Water, and Wind. A sleek vest that can be made for any size for the wearer to get added protection against the elements. Favored highly among Magi who are Elemental Casters themselves.

Mana Jewel

+20 Spells

N/A

100,000 Denare

A simple blue crystal that can be hung with a leather thong or socket to a piece of equipment to increase Max Mana Value and Additional 20 Spells.

Vigor Jewel

+10 D.Hp

N/A

100,000 Denare

A Green Crystal that can be tied with a leather thong that can be socket to equipment can increase your D.Hp value giving you more towards your Death Hit Points.

Health Jewel

+50 Hp

N/A

100,000 Denare

Yet another Crystal that can be tied with a leather thong or socket this will increase your current hp +50.

Blood Ruby

Revive once

N/A

100,000 Denare

When worn this will revive you once from death only once per day to full health. This can also be used upon another person to bring them back after they have just died but as stated can be used once a day.

Holy Cross

Protects against Undead

100% Protection

100,000 Denare

A Silver Cross that will guard you against Undead and Dark Magic making it a prize relic for Clerics who’s soul purpose is to go against Evil.

Custom Relic

Vary

Vary

Vary

A Relic you special order made for you to protect you in various states, effect, or support.

 

Rare Relics:

Talisman of Rudro  (2)

D6 Roll to prevent Damage

150,000Denare

A Talisman of a small three orbs that can prevent Damage done to you. 1-3 you are not hit and a ghost image of yourself dies in your place. 4-6 however the Talisman was unable to produce an image and you take damage as normal. This is very prized among Warriors when in battle.

Manna Prism (2)

+10 Hp Restore per round

170,000Denare

A Triangular prism color purple that regenerates energy quicker on a gold chain.

Mephora (2)

X2 spell Dmg /  –30hp Max

500,000Denare

A Talisman of wrist relics with Ruby red and gold jewels centered over the bracelets. The power allows a Magi to deal twice the effect of a spell however he can no longer make critical hits. The Failure on a Critical Fail is double upon a Magi.

Sara Seraphim (3)

Breaks at a 1 on a D20  when use

100,000Denare

A Stone Necklace Seraph that protects you from harm. When you are hit the talisman damages the opponent Equal to the amount of Hit Points you lost and any Effect done upon you. But if the Seraph breaks it is lost forever and they are very rare but prove very useful.

Orihelcon  (1)

Soul imprison

500,000Denare

This Relic is highly unstable. You can use this to hear spirits but also imprison defeated souls. The more collected the more you receive.  You gain +1 to any roll for each soul you imprison into the Orihelcon.

Shatera (1)

Relic Destroyer

500,000Denare

This Gauntlet binds itself to you in order to protect you from all relics. But none have seen it guard against god spells or the Creators Relics. Relics of opposing player or Npc will not affect you. Also once per day you have a stored energy that allows you to shatter 1 Relic of your choice.

 

Name of Rare Relic

Effect

Dmg/ Rnds / % Effect

Cost for Relic

Gauntlet of Ages (2)

Block Attacks = Spells

Dmg = Spell can Cast

50,000Denare

This Gauntlet Ring that goes over the arm is made of mythril and when the User Defends by blocking the attack with the Gauntlet the Dmg dealt is converted to Spells into the Gauntlets Blue Jewel. The Gauntlet can retain 100 Spells and can learn three spells for the wielder by reciting a spell to it or placing a scroll and burning it on the gauntlet. This is a prize among Magi and Warriors but with out the Block Ability its more than likely useless. Treat the Gauntlets like a Shield and know it us unbreakable by Damage.

Bishop's Pawn (3)

+10% Armor

1 Spell consume per rnd

50,000Denare

The Relic Bishop's Pawn gradually consumes 1 Spell but increases the defense of the Wielder when they are in battle. This Ancient relic is said to have been from the one True Religion before the War of the Gods.

Kyosuke's Pendent (2)

Mp consume = Hp

2d5 Mp = Hp per Rnd

50,000Denare

This ancient Blooded Pendant is a heavy chain with a Ruby style heart in the middle. The ruby glows when the Wielder is wounded and activates on its own slowly healing them but consuming Magic to heal. When there is no magic the Relic will not heal the person. This Relic has been more useful among Magi than Warriors. Though Dual Class Warriors with Magi skill can also use it.


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