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The Dark Lands Weapons Shop
Welcome to Bloodlust the
Dark Land weaponry shop here we sell the most common of weapons to be used in
battle and to defend thy self from dangers in the wild. In this shop you are
required to have a certain amount of Strength in order to wield weapons and
Armor. Warning some armor may be heavy and reduce evasion by some points so be
well aware of that and how much you carry. Also
since there is Magic Defense there are Magical armors around to protect you
against specified Elements or Magics. Not to mention there is armor that has
physical soak and protects against Status and elements but sad to say that is
quite expensive.
To add on we also inscribe and make unique weapons here by a
player’s specification. But remember the unique weapon you describe or make is
designed and created by the smithy here and since he did the work he gets the
credit. Besides there are some weapons made here of unique kind but usually in
the middle damage range. All right now that is done look bellow to the weapons
we have in stock and a reminder all sold weapons can be sold back for half its
price as well as armor. The weapons down below common to the Dark Lands are as
noted are Swords, 2-Handed swords, Axes, Daggers, Whips, Pole Arms, Throwing
weapons, Fist Weapons, and Bows/Crossbows. The
Last weapon is Wands they’ll do no real damage like the other weapons but they
enhance magic spell casting.
There are specialty rounds but those will be shown
last in the Weapons list. Also near the end will be reveal Unique and Rare items
as well as showing how to purchase stronger weapons using the price range.
staff@everlynnrpg.com
Single Hand Swords
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Here
is a list of the Single Hand Swords for Dark Lands down below you will
find what you need to know about them. From left to right are Weapon
name, damage, bonus, Required Power, and Cost.
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Short Sword
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D5 Damage
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No bonus
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Req. Pwr. 1-20
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1,000gp
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A short hand crafted sword
with no real power. Good for Beginners.
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Rapier
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D6 Damage
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No bonus
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Req. Pwr. 1-20
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2,000gp
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A French style Rapier with
a dome cross guard and pointed end good for thrust attacks.
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Gladius
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D7 Damage
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No Bonus
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Req. Pwr. 1-20
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3,000gp
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A single hand combat sword
used in battle in coliseums.
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Damascus
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D8 Damage
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No Bonus
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Req. Pwr. 1-20
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4,000gp
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A Razor Edge sword that is
sharp and lethal in combat.
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Scimitar
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D9 Damage
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No Bonus
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Req. Pwr. 1-20
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5,000gp
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A Heavy curved blade that
is wielded by using momentum and force to effectively wield the weapon.
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Bastard Sword
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D10 Damage
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2H gives +2 Dmg
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Req. Pwr. 10-20
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6,000gp
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A long broad one hand and
a half sword that can be swung 1 or 2 handed. 2Hands grant it +2 Dmg.
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Hunting Sword
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D11 Damage
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No Bonus
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Req. Pwr. 10-20
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7,000gp
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A Hunter’s Sword which
is used to skin and chop vital areas when hunting for prey.
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Bekatowa
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D12 Damage
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No Bonus
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Req. Pwr. 10-20
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8,000gp
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A long sword with a spade
tip and good for slashing and slicing.
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Battle Sword
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D13 Damage
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+2 ATR
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Req. Pwr. 10-20
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9,000gp
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A great sword broad and
able to use in one hand and designed with light metal for quick attack.
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Sentient Sword
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D14 Damage
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+3 ATR
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Req. Pwr. 10-20
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12,000gp
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The Familiar Sword of the
Legendary Sword Hunter. This sword is one of the Strongest Weapons
alive.
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Two-handed Swords
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The Next weapon in the
list is the Two-Handed Swords. These weapons Require two free hands to
use and make it unable to wield a shield. Learning the parry or counter
attack skill will be useful when you are unable to evade or deflect
attacks. All Two-handed Swords are heavy thus requiring both hands
unless you are 6ft’3” and are considered larger than a medium
creature.
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Rust Blade
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D10Damage
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-2 ATR
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Req. Pwr. 10-20
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2,000gp
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A Rusted blade in tacked
to a Rusty sheath a poor two hand sword but still worth using.
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Broad Sword
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D11 Damage
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No Bonus
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Req. Pwr. 10-20
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4,000gp
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A Broad Blade sword used
in combat by many warriors.
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Claymore
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D12 Damage
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No Bonus
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Req. Pwr. 10-20
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6,000gp
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A long narrow blade, which
wield with enough power can do crucial damage.
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Zwiehander
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D13 Damage
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No Bonus
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Req. Pwr. 10-20
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8,000gp
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A German Thrust Sword used
in aiming for the center of the chest.
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Obsidian Blade
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D14 Damage
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No Bonus
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Req. Pwr. 10-20
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10,000gp
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A Dark Black blade that
seems to absorb all light entering the blade.
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Luminar
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D16 Damage
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+1 ATR
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Req. Pwr. 10-20
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12,000gp
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An Elvin made sword with
decorative designed and thin handle making it an above average sword.
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Sword of Dawn
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D17 Damage
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Summon Ally
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Req. Pwr. 14-20
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14,000gp
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A Sword with the ability
to summon an Ally clone once per day at half your ability.
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Flameberge
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D18 Damage
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Fire property
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Req. Pwr. 14-20
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16,000gp
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A Jagged zigzag ruby
colored sword blessed with fire property damage hence giving its name.
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Kosai Katana
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D19 Damage
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+2 ATR
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Req. Pwr. 14-20
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18,000gp
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A long straight blade
honed to a fine cut for easy slicing and dicing imported from the lands
of Neo Ryuu.
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Muramasa
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D20 Damage
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+3 ATR
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Req. Pwr. 14-20
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20,000gp
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A slightly curved and long
blade that is mainly used to hack down mounted horse riders.
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Axes
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Axes will Range from one
handed to two-handed so to let you know you May see (2) right beside the
name this will appropriately let you know that the Axe requires two
hands to wield it. Axes tend to give double their damage to plant
creatures and are weapons of hatred among forest creatures.
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Double Blade Axe
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D6 Damage
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No Bonus
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Req. Pwr. 1-20
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1,200gp
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A Single hand double blade
axe good for melee combat.
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Hatchet
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D7 Damage
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No Bonus
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Req. Pwr. 1-20
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2,400gp
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An axe good for chopping
wood and skulls if need be.
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Battle Axe (2)
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D8 Damage
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No Bonus
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Req. Pwr. 1-20
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3,600gp
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A Battle Axe with dual
blades that requires both hands to wield.
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Large Axe
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D9 Damage
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No Bonus
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Req. Pwr. 1-20
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4,800gp
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A Huge crescent blade Axe
that requires momentum and strength.
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Crescent Axe (2)
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D10 Damage
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No Bonus
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Req. Pwr. 1-20
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6,000gp
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A Crescent dual bladed axe
with thin metal staff used by Guards.
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War Axe
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D11 Damage
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+1% to Hit
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Req. Pwr. 10-20
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7,200gp
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A swift and large one hand
axe designed to look menacing in battle.
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Dwarven Axe
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D12 Damage
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No Bonus
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Req. Pwr. 10-20
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9,000gp
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A Small yet single hand
axe with durability and power.
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Smite (2)
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D13 Damage
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No Bonus
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Req. Pwr. 10-20
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10,200gp
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Another Dwarven Axe made
to smite and dice the enemy.
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Gnasher
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D15 Damage
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No Bonus
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Req. Pwr. 10-20
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11,400gp
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A Gnasher is a one hand
Axe that has a gnashed curved blade.
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Grand Gnasher (2)
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D17 Damage
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No Bonus
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Req. Pwr. 10-20
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12,600gp
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A Great gnarled gnashed
curved blade that requires both hands to swing with force to do damage.
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Daggers
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Here is a list of Daggers
down below. Dagger. Knives and Dirks do very minimal damage ranging from
1-20 points of Dmg. Although not powerful These smaller weapons do
increase your chance to hit in close quarters.
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Basilar
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D4 Damage
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+1 ATR
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Req. Pwr. 1-20
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500gp
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A small stabbing Knife
that can quickly be used to attack repetitively. (Doesn’t grant extra
attacks.)
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Dirk
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D5 Damage
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+2 ATR
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Req. Pwr. 1-20
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1,000gp
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A small stabbing knife
designed merely for stabbing and cutting throats.
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Dagger
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D6 Damage
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+3 ATR
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Req. Pwr. 1-20
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1,500gp
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The Dagger is one of the
longest knives. Some mistaken it for a short sword but the blade says it
all.
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Long Knife
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D7 Damage
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+4 ATR
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Req. Pwr. 1-20
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2,000gp
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A long narrow blade knife
found in the kitchen and good for hunting trips.
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Bandit Knife
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D8 Damage
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+5 ATR
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Req. Pwr. 1-20
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2,500gp
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A short triangular pointed
blade used for stabbing and slashing.
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Psycho Dagger.
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D9 Damage
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On Hit Bleed
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Req. Pwr. 1-20
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3,250gp
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A dagger that on a hit
causes d4 Rnds bleeding status. When target is hit a Resist check is
made by them.
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Combat Knife
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D10 Damage
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+6 ATR
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Req. Pwr. 5-20
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3,500gp
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A gritted knife with teeth
on its blade that makes it easy to slash and tear flesh.
|
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Slicer
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D11 Damage
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+7 ATR
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Req. Pwr. 5-20
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4,000gp
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A thin curved knife that
makes good in slicing
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Demon Dagger
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D12 Damage
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D4 Dmg Dark
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Req. Pwr. 5-20
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5,000gp
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A Dark purple blade that
is designed by a demon and can cause small infliction of Dark Dmg.
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Carving Knife
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D13 Damage
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+8 ATR
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Req. Pwr. 5-20
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5,500gp
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A Curved and razor sharp
cutting Knife used in slicing and serving meat.
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Bowie Knife
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D14 Damage
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